Joined November 2024
1 Photos and videos
I’ve always loved the classic Horde vs Alliance illustration - orc vs human. A true Warcraft icon! Now I finally captured it! For @zandalarrastari 🫑 Whose side are you on? #warcraft #worldofwarcraft #artshare
5
18
86
1,812
Jun 10
Guardians make their own fate.
Jun 10
I AM SO PROUD OF ALL OF YOU THIS UPDATE IS INSANE I HOPE WE ARE LOUD ENOUGH !!!
37
Alrae retweeted
Jun 6
June 9.
347
634
9,613
410,462
Alrae retweeted
The Destiny community is so awesome man NEVER stop making noise!! SPEAKKK LOUDERRRRRR WE WANT DESTINY 3 πŸ—£οΈ !!
61
456
5,843
46,593
May 29
May 28
Fuck it. I just joined Team Aztecross! Fuck Myelin, pussy bitch. Fuck Marathon. Burn em to the ground! #TeamAztecross
32
May 23
Got this art commissioned of my Guardian awhile back during The Final Shape's launch... When I thought the Red Dark Subclass was gonna be a thing, haha. Had a lot of good times in Destiny 2, I really do wish Bungie appreciated the times we all gave them.
42
May 21
So many hours and memories on this game from day one. I love it all... throughout the community from Zavalr to Aztecross. I wish you all at Bungie respected our time the way we respected your work. May history never repeat itself like this again. Thank you for the good times.
Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.
76
Portrait of Sire Alraeus πŸŒ“ The idea was to make a portrait of a priest of light who became a priest of shadow after death. I suggested portraying a character with @Alraeus facial features. I liked this idea and was happy to make this portrait (βœ§Ο‰βœ§) Comm for @Alraeus :3
2
11
55
2,104
Commission🫑 I miss the times when we fought the Legion #warcraft #worldofwarcraft #artshare
6
30
200
3,893
Alrae retweeted
Oh, I'm just an orc, all pretty and petite!
17
50
477
8,363
Apr 27
My boy is looking fresh. Amazing artwork.
24
The right side of the Priest of Light β˜€οΈ ✧ #art ✧ #wow ✧ #warcraft ✧ #worldofwarcraft ✧
2
25
166
4,988
WIP Basic portrait color
6
72
1,982
Apr 12
Faction Identity was a built up part of the Warcraft community for many many years. You can't just rugpull that away and expect players to drop it overnight and move on. Faction Identity does not equal war. It means different ideals and goals about how to solve the end goal.
Watching Warcraft drift toward a cozycore, more whimsical tone while its faction identity fades has been hard to see. I really thought we had hope when Metzen returned, but nothing has changed? I miss the epic, brutal escapism this franchise used to offer. #NotMyFriendcraft
41
Mar 21
Undead Gang!! Thank you so much again. :)
Another awesome member of the undead gang! @Alraeus
1
2
49
Mar 19
<3 I love it. UNDEAD GANG!
It's always a good day when I get to draw forsaken :D UNDEAD GANG! Comm for @Alraeus
1
36
For my homie @glathryel 🍻 Commission art, definitely one of my favs❀️ #commission #artshare #fantasyart #warcraft
7
36
131
3,939
Feb 20
Amazing job. I can't put into words how much I LOVE this. 20/10 Artist. Amazing job and great speed. Hope to work again with you soon. I have a few characters I hold dear. :)
1
1
3
133
Feb 12
Brilliantly stated. Warcraft has stuck around through everything. The name is legendary. If the old players werent valuable, the company wouldnt have had Chris Metzen go up on stage and say "its time to come home" in regards to the World Soul Saga. PS: We miss Samwise.
I am a senior vice president at a $68.7 billion gaming company. Activision-Blizzard. We have a 30-year-old franchise. Warcraft. Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop. Our former creative director just told the press he wishes we hadn't called it "Warcraft." He said the name sounds intimidating. He helped create the name. We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway. Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched. She also said "No one thinks the same about Warhammer." She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise. The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge." We called our GDKP raiders "delusional." We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet. The community noticed. We described their concerns as "feedback we're monitoring." We are always monitoring. We have never once changed course because of monitoring. The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots. They're not wrong. The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM. TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships. TAM is a number in a slide deck that makes a board feel comfortable. We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community." We are very good at listening. Eventually. When the feature aligns with a monetization roadmap. Here is what I know and cannot say in a meeting: The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition. The name is "Warcraft" and for 30 years nobody was confused about what it meant. The problem is not that new players find the name intimidating. The problem is that old players are starting to find us unrecognizable. And we don't have a focus group for that.
93