This comes to show what happens when developers don't forget what high quality textures are and what they can do to a game... For many years developers have been focusing on lighting and lacking in the Textures department
Man, I am so impressed with Fatekeeper. Not only is it one of the best looking UE5 games that I've ever played, it's also one of the best running ones, with little to no shader comp stutters, and only some rare traversal ones. Huge kudos to the devs for this achievement!