A rambling, casual RPG discussion podcast. Weekly release on Mon night/Tues morning. Just 2 friends talkin ttrpgs.

Joined September 2020
4 Photos and videos
Me and Steve Talk RPGs retweeted
PGX24 Update! In ONE WEEK, Badges for the 2024 Pittsburgh Gaming Expo will go LIVE! Turn on those notifications, as we'll be announcing cool merch, awesome events, and some awesome guests in the coming days! - And if you watch the whole video you can see what bands are playing!
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Me and Steve Talk RPGs retweeted
GM Brett visited the Me and Steve RPG Podcast to talk about the upcoming release of 𝗔𝗻𝗮𝗿𝗰𝗵𝘆 𝗶𝗻 𝗗𝗿𝗮𝗴𝗼𝗻 𝗖𝗶𝘁𝘆. Expect news on how to get your copy on Cyber Monday. podbean.com/ew/pb-yha3n-1504…
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What, what?
From the minds behind Cyberpunk RED and The Witcher TTRPG comes our next new, original IP. What is it? We can give you a hint here... and a bit more on our blog... rtalsoriangames.com/2023/08/…
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Interesting thoughts, and a cool approach on world building!
I just want to ramble about my Rule of 3rds for worldbuilding for a moment: 33% familiar. 33% fresh. 33% original. This is just my style of world building, and I would never say that it is 'the' way to do things. ----------- This is mostly a way of saying 3 degrees of familiarity. So familiar would be 'spaceships and lasers', fresh might be 'genetically engineered aliens made by a progenitor species' and original might be 'an entire species dealing with PTSD from their ancestors eating each other because they have genetic memories'. I aim to have enough comfortable/familiar to allow people easy access to the setting/game, but then also enough original/deeper ideas to make the setting feel satisfying. Think of it as having a easy on-ramp to world with some actual depth. As Fragged becomes more well known, its 'original' ideas will increasingly become just 'fresh'. This is a good thing, as it will allow me to increasingly insert more and more 'original' ideas to make the settings more unique and deep without alienating people. I will also discover what parts are resonating with people and double down on those. Fragged Empire 2 did this to Fragged Empire 1; I focused on the best bits of the lore that resonated with people and dove deeper into them (the species and their cultures, exploration, art, etc...). 40k is this previous point in many ways. IMO it started out as very familiar and trope-filled, then over time it became more and more original. It is no long Dune Ancient Romans Heavy Meatal, and is far more original in its ideas. IMO D&D is an example of lack of originality. It feels like 80% 15% 5%. IPs that are too original can have a lot of trouble building an audience, as their on-ramp is too steep... but they can feel VERY satisfying to the dedicated audience that loves them and can get into them. -------------- Similar things can also be said about rule design. On this one I lean more towards the 'original' due to personal taste. #ttrpg #ttrpgfamily #ttrpgs #gamedev #WritingCommunity #writing
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Me and Steve Talk RPGs retweeted
Printing on Danger Gal Dossier, our Faction and NPC Guide for Cyberpunk RED, is done and we've got a release date: August 3rd. For more info, check out blog post! rtalsoriangames.com/2023/07/…
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I mean... Someone else said it, not me! Not yucking anyone's yum, but I think this is a fair statement.
DnD is a horrible gateway RPG. Your experience within the hobby would potentially be far better if your first TTRPG would have been anything else besides DnD.
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Congrats my friend! You're an inspiration as always!
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New episode of Me and Steve Talk RPGs is live! #ttrpgs #ttrpg podbean.com/eau/pb-3urai-144… on #Podbean

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New episode of Me and Steve Talk RPGs is live! #ttrpgs #ttrpg podbean.com/eau/pb-pvrcv-143… on #Podbean

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New episode of Me and Steve Talk RPGs is live! #ttrpgs #ttrpg podbean.com/eau/pb-nxdsw-142… on #Podbean

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Interesting thread (from an amazing designer) that explains a lot about why we love indie game design! #ttrpg
OK, let me be real with you for a second. If I took the time I spend designing, planning, writing and editing games, cut that in half, and put that time on marketing and promotion, there would be two outcomes. 1) My work would be worse. 2) My work would make more money. 1/
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New episode of Me and Steve Talk RPGs is live! #ttrpgs #ttrpg podbean.com/eau/pb-ia8sd-140… on #Podbean

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Me and Steve Talk RPGs retweeted
Owen makes good games. Owen could use your help to pay medical bills. These are amazing values. Want to understand tabletop gaming business and creation? These are must reads! Buy them now!!!!
The support these bundles are receiving is humbling. I deeply appreciate the help. Each bundle has over $700 worth of pdfs from more than 16 publishers, for a wide range of ttRPGs. Core Rules. Maps. Adventures. Bundle #1: bit.ly/3KNMw8f Bundle #2: bit.ly/3Uu6JTV
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Congrats to @HLG_Corporate. And @nlitherl on the successful funding of Army Men! Now for the stretchgoals, and all the splash rolling around Neil's head! Army Men: A TT Role Playing Game of Tactical Plastic, via @Kickstarter kickstarter.com/projects/hig…
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Splats, not splash...
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