Ya'll. We worked very hard on this Rockabilly Roguelike Car-Combat game: Scaravan 66.
Do you like FUN? Do you like to go zoom zoom with the car and boom boom with the guns? Boy do I have a game for you!
Pls Like and RT this and wishlist now! store.steampowered.com/app/3โฆ#gamedev
Don't let what #VR is today get in the way of what it can and WILL be. Push past the mobile chips and rhythm games. Ignore the quick cash and low hanging fruit. The corporate art and influencer hype.
Strive for the holodeck. Share your dreams.
All the grass our frog collects can be used to improve his stats or make the grass on the little island grow better. I wonder what else can you buy with it?
#cozygames#gamedev
Since you all really liked the clouds from the last post, we made a very quick How-To-Stylized Clouds in @UnrealEngine 4.
These clouds are used everywhere in A Juggler's Tale and really add up to the atmosphere!
#indiedev#gamedev#ue4
Vehicular combat extrapalooza dev day 211!
Finally implemented super cool material based vehicle damage! Metal now gets dynamically battered and the windows break from impact areas. I was now able to tone down the mesh deformations when the materials do most of the work to avoid weird shapes.
It is mighty fun to see your vehicle now fully deteriorate while you are driving it.
#screenshotsaturday#solodev#indiegamedev#gamedev#realtimeVFX#VFX
I made a ball pit for my duck ๐
Sorry I keep posting these goofy tests, but I'm really just so happy with my work on the duck's movement systems. I love making little things for it to interact with and it just "works"
#indiedev#screenshotsaturday