After nearly 3 years of development since the 0.16 release, Any(MMO)RPG 1.0 is now on the Unity Asset Store!!!
It was renamed from AnyRPG to Any(MMO)RPG to help people who are looking for online capabilities to find it easier.
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Available on github:
-AnyRPG is now using the new input system. You can now override the default key binds with whatever you want.
-Keybinds will now be saved to PlayerPrefs and persist across game restarts
-Keys can be individually unbound, and reset to default en masse.
In the network branch on github:
AnyRPG will no longer throw errors on install due to the way optional content is now in addons that can be added or removed via the welcome window.
-UMA 2
-AnyMMO
-CC0 Fantasy Asset Pack
-A Lost Soul Demo Games
-Movement Test Game
In the network branch on github:
-Storage containers are now available. Offline, items in containers will be saved. Storage containers can also drop shared loot.
-Many new context menu actions are available, including options to send to mail or trade windows.
In the network branch on github:
All items now have weights, and characters can be encumbered by carrying too much, preventing them from running, jumping, flying, gliding, or swimming. All items can now also be dropped on the round and picked up again, even in online mode.
In the network branch on github:
-XP curve is now defined in a chart
-Skill use can provide skill XP and character XP
-Combat text will now push other combat text out of the way to avoid overlapping
-The crafting panel will now show you how many of each recipe you can craft
Available in the network branch on github:
* The context menu now works on inventory slots. You can trigger it with the middle mouse button. There are 2 options available. Split : Splits the stack into 2 smaller stacks. Destroy: Destroy the item(s)
In the network branch on github:
* New activatable objects can be enabled or disabled by clidking gameObjects like lights etc.
* Interactables can now save in offline mode. Enabled on item pickups, gathering nodes, animated objects, moveable objects, and activatable objects.
Available in the network branch on github:
* First person view is now available.
* You can now toggle between Strafe mode and rotate model mode at runtime by pressing "T".
* Mouse look mode is now available. Press "V" to have the camera follow the mouse at all times.
Available in the network branch on github:
* Movement is now fully server authoritative with client side prediction
* Click to move is now available and can be enabled in the controller options section of the system configuration manager.
Available in the network branch on github:
* AnyMMO can now connect to a docker based database API server, which connects to a MySQL database to store MMO data.
* Instances can now have timeouts set by instance type, instead of just auto-unloading when the last player leaves.
Available at github.com/AnyRPG/AnyMMOWebS…:
The AnyMMOWebServer docker app is now ready for use. It is a dockerized .net core MVC application that connects to a MySQL back-end of your choice, by allowing you to provide a MySQL connection string.
Available in the network branch on github:
* Guilds and a friend list have been added, as well as a social window to allow you to manage guilds, groups, and friends. Chat tabs and appropriate chat commands such as '/gquit' and '/gkick' have also been added.
Available in the network branch on github:
* An auction system has been added to the engine. You can now interact with auctioneers to search, list, and buy items.
In the network branch on github:
A mail system has been added to the engine. You can now interact with mailboxes (or postmasters if you prefer to put the mailbox interactable on an NPC) to view, write, receive, and send messages, attachments, and money to other players
In the network branch on github:
* All group management can now be done with chat commands: /invite, /kick, /promote, /leave, /disband.
* You can start a PM via a context menu option.
* Dungeon instances are now available. Each group gets their own instance.
In the network branch on github:
The message log window has 2 new panes for group and private chats.
You can now create chat commands that allow sending group and private messages. eg:
/pm SomeCharactername whatever you want to say to them
/group say something to your group