A place where I capture the highlights of my journey learning game dev

Joined April 2026
21 Photos and videos
Just finished this week's dev blog! In it, I write in a bit more detail about Godot's custom Resources and how I plan on using them to implement a more *data-driven* map generation Like the sound of that? Then here: medium.com/@apprenticecodex/… #gamedev #indiegamedev #devlog
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Still battling away on the "place city blocks based on rules" idea. Insights so far ? need more data and ... need more data #gamedev #indiegamedev #devlog
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Was able to improve my "city generation" using my custom Resources in Godot - less randomness and hardcoded values, more data and rule driven. Now, to think and experiment with which type of data to add to further improve on this. Any ideas ? #gamedev #indiegamedev #devlog
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Now that I have these fancy Resources and fancy Plugin, no more hardcoded array values for me :) One quick method to load all (valid) ones to memory and I'm good to go #gamedev #indiegamedev #devlog
Started to improve my Godot's TileMap generation with some custom resources, and creating each variation by hand got tiring after a few minutes. The solution ? spend an hour or two on a plugin, obviously :) #gamedev #indiedevgame #devlog #Godot
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Started to improve my Godot's TileMap generation with some custom resources, and creating each variation by hand got tiring after a few minutes. The solution ? spend an hour or two on a plugin, obviously :) #gamedev #indiedevgame #devlog #Godot
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This week's blog post is up! I wrote about my experiments with Godot's TileMapLayer, using Terrains and Patterns programmatically to create a simple algorithm to generate a City If you're curious, here's the link: medium.com/@apprenticecodex/… #gamedev #indiegamedev #devlog #Godot
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As is tradition, started adding a debug-style UI to help me try out stuff (stopping > changing func > starting got old *fast*) #gamedev #indiegamedev #devlog
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Not much progress done today. (at least, visible) Spent most of the time reading up on Godot TileSet Patterns, and how to expand on them and ... no luck #gamedev #indiegamedev #devlog
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Better-ish. Seems I've hit the "ceiling" of what this approach can give me, but I've learned quite a bit these two or three days. #gamedev #indiegamedev #devlog
There is a chance that Terrain generation is *not* as easy as it seems. On the flip side, I now know what to not do 😄 #gamedev #indiegamedev #devlog
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There is a chance that Terrain generation is *not* as easy as it seems. On the flip side, I now know what to not do 😄 #gamedev #indiegamedev #devlog
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What kind of options Godot's TileMapLayer got ? This week, I played around with Terrains and Patterns to help me create city layouts in my game. Curious ? Here's the dev blog : medium.com/@apprenticecodex/… #gamedev #indiegamedev #devlog
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*Plop* new city block *Plop* new city block *Plop*
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(Probably) Most obvious use case for Terrains, but I like it : Roads!
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(Still) Working on map generation. Trying out creating patterns in my TileSet then pick "some" and correctly place them using rules. Lets see how far this idea gets me #gamedev #indiegamedev #devlog #Godot
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Thinking on how to do map generation for levels and I'm stuck deciding : use pre-made "blocks" and connect them or generate each tile ? Decisions, decisions ... #gamedev #indiegamedev #devlog
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Trying out loading and saving a custom tile map in Godot and decided to have some fun :) #gamedev #indiegamedev #devlog #godot
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If you work with Godot, would an addon to help importing both the image and xml files help in any way ? Last week, I ended up creating a quick GDScript tool to help me with this, and I'm wondering if it would be of use to anyone out there #gamedev #indiegamedev #devlog #godot
0% Yes
0% No
0 votes • Final results
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Weird ... Friends are telling me they can see and read this medium post, but on the Medium stats page it says 0. Only thing I did different this time was importing it through an URL, instead of copying and pasting it from my Markdown files. Huh
Just finished up this week's blog post! I write about my experience in importing @KenneyNL 's assets into Godot and how I was able to smooth out the process with custom made script. Curious ? Here's the link: medium.com/@apprenticecodex/… #gamedev #indiegamedev #devlog #godot
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Just finished up this week's blog post! I write about my experience in importing @KenneyNL 's assets into Godot and how I was able to smooth out the process with custom made script. Curious ? Here's the link: medium.com/@apprenticecodex/… #gamedev #indiegamedev #devlog #godot
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So, I may or may not have found what I needed to import the Kenney's assets into Godot"correctly". And it may or may not be a chore. And ... #gamedev #indiegamedev #devlog #godot
Spent the better part of two hours trying to import some 2d isometric tiles from Kenney into Godot and they always end up misplaced. I will get this right ... eventually ... #gamedev #indiegamedev #godot #devlog
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Seems like the "common" way that people online do it is by using the standalone PNG files (a bunch of them), and NOT the sprite sheet files. Oh. I did try the sprite sheet. It was an alignment mess So ... I *may* or may not have recruited a friend for help ...
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And *maaaaybe* we may or may not have went overboard with this and created a tool to do this in our stead. Maybe :)
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