Indie game dev studio crafting our debut title. Building in public and sharing the journey. Your feedback shapes our code!

Joined May 2026
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One bad car can bankrupt you. One smart design can change everything. 🚗 Auto Empire Tycoon is now on Steam. Start in the 1950s, research new technologies, design better cars, manage production, read the market, and outsell two rival brands. Wishlist now 👇 store.steampowered.com/app/4… #indiegame #gamedev #tycoon
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Automata Games retweeted
My game hit 1k wishlists🥳 Both super nervous and excited going into Next Fest this Monday
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Hey @IndieCurator since next fest is tomorrow, and I don't have the demo ready. What should I do around this time. Next fest demos will get all the attention nowadays, I think I should keep focusing on development, any other suggestions?
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Automata Games retweeted
A bridge is only noticed when it's missing. Without one, two sides can exist just a few meters apart and never meet. The indie world is often the same. Amazing games on one side. Players who would love them on the other. And somewhere in between... someone needs to build a bridge. Sometimes it's a review. Sometimes it's a wishlist. And sometimes it's a streamer or content creator willing to press Play on something unknown. Sometimes, that's all it takes for a forgotten spark to become a flame. #IndieGame
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Automata Games retweeted
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I am really glad that I have a friend who knows Chinese. Chinese localization is on the way!
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Automata Games retweeted
🎮 Indie Demo Showcase Reminder 🎮 A few weeks ago, I asked indie developers from this community to submit their demos for a live showcase. On June 15, Kick streamer @ExplodinBeef will be going live and playing a selection of those games 😄 The showcase is happening on: -- June 15-- ⏰ 2:00 PM CST ⏰ 9:00 PM CET Games currently selected: • Feed the Scorchpot • Junkyard Stories: Rebirth • Sylv and the Ancient Tree • Minimon: Tiny Idle Tactics • Truth Beneath the Shadows A small request for the participating developers: Please stop by the stream if you can. A streamer is taking several hours out of his day to play these games, give feedback, and help indie developers get visibility. Showing up, saying hello in chat, and supporting the stream is the least we can do in return 😄 And for everyone who enjoys discovering hidden games: Come join us, hang out, and support some indie developers. I know we probably won't have hundreds of people watching. That's not the goal. The important part is being active in chat, supporting each other, and giving the games a fair chance. The more active the chat is, the more likely we are to do this again 🎮 #IndieDev x.com/IndieCurator/status/20…
🎮 Hidden Indie Demo Showcase 🎮 Steam Next Fest is coming, and on June 15 we want to help smaller indie devs get more visibility. I’ve teamed up with @ExplodinBeef to showcase indie demos live on stream. Real gameplay. Real feedback. Real discovery. #IndieDev #SteamNextFest
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well I really want to work on the game but I am really exhausted today pff
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Automata Games retweeted
Topic 4: Hashtags My experience with hashtags has completely changed. As an indie game curator, I no longer believe hashtags automatically boost impressions. In 2026, they often do the opposite - they can actively reduce reach. Especially when you mix languages in the same post. English text Japanese hashtags random gaming tags... This confuses the algorithm about who the post is actually for. X’s algorithm no longer relies on hashtags for discovery. It now uses advanced semantic understanding, powered by Grok-level NLP, to read and categorize content directly. Hashtags have become almost irrelevant for reach. That’s why I stopped treating them as “reach boosters.” I now see hashtags purely as audience targeting tools. If you want to reach Japanese indie game accounts, write the entire post in Japanese and use the right local hashtags: # インディーゲーム # ゲーム開発 # 個人開発 Even if total impressions are lower, the post lands with the exact right people. Repeating the same hashtags over and over also traps you in an echo chamber - the algorithm keeps showing your content to the exact same small circle. So here’s my current rule: Use hashtags only when they perfectly match your audience and goal. Asking indie developers a question? -> #IndieDev or #gamedev makes sense. Introducing a game to players? -> Skip dev-focused tags. Focus on player-first language first. Hashtags are not magic anymore. They’re just labels. Use them carefully - or don’t use them at all. Elon was right: the system doesn’t need them anymore.
Topic 3: Premium / Blue Check Advantage We all hate pay-to-win games. But X is starting to feel like pay-to-visible. The more you pay, the more visibility tools you get: Basic < Premium < Premium < Business Sadly, that is how it feels now. Without a blue check, reaching the For You feed feels much harder. Even if you get impressions, they mostly seem to come from people who already follow you or are close to your network. My own experience: I tried Basic first. My impressions didn’t change that much. Then I moved to Premium. After that, I saw around 2x more impressions on some posts. I haven’t tried Premium . And I don’t plan to. So should indie devs pay for Premium? My answer: If you want to grow as a creator or chase viral posts, Premium may help. But for most indie developers, I don’t think it is a must. Because the real goal is not becoming famous on X. The real goal is getting visibility for your game on Steam. Your post quality, hook, niche, and first 15 minutes of engagement still matter more. You can still get 3,000–4,000 impressions without a blue check. I tested it. Premium helps. But it doesn’t replace good content.
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Automata Games retweeted
It's #TrailerTuesday everyone! 🎉 Let's promote your game! Drop your #indiegame trailer below 🚀 #gamedev #indiegamedev #gamemarketing #steam
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Automata Games retweeted
3:17 AM. The worst time for a new idea. #HoodieMonk #GameDev #IndieDev #Gaming #Comic
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which mechanic I should work today I can't decide 😃
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well sometimes when you struggle at a piece in your game, it is very easy to fire up a language you are proficient with and code the stuff you need to solve in it, I had a traffic system bug and small python script really helped me understand it faster #GameDev #IndieDev #IndieGame
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well sometimes when you struggle at a piece in your game, it is very easy to fire up a language you are proficient with and code the stuff you need to solve in it, I had a traffic system bug and small python script really helped me understand it faster #GameDev #IndieDev #IndieGame
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I added first localization to our store page. Yay! Turkish and English is done, Japanese and Chinese are on the way! #GameDev #IndieGame #IndieDev
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Automata Games retweeted
🎮 Indie Devs! Let’s see your latest game! 🔥 Game Title Genre 📸 Let’s see an Epic Clip 🛒 Platform Steam, Xbox, PS, Switch #IndieGames #GameDev #IndieDev #SoloDev #Gaming #Steam #Nintendo #Xbox #PlayStation #PC #WishlistMonday #VideoGames
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the urge to start a new game while developing other one is very strong
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Hey folks our game Auto Empire Tycoon is getting ready for demo, there are couple of features we are planning but we are also flexible too. It is inspired by Detroit and Car Tycoon. Any features anyone wants to be included please feel welcomed #IndieDev #IndieGame #Tycoon
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