Joined January 2020
928 Photos and videos
Pinned Tweet
23 Apr 2025
📢 Announcing: Ronke Ronin Reunification 🔥 🤝 Brought to you by @RonkeOnRon, @Ronin_Network & @AxieGG ⚔️ The ultimate @AxieInfinity Classic showdown of 2025 ft. pros and community legends 🎙️Ft. @Chief_AxieGG & @VMiguelG 🗓️ May 10-11th, 1pm utc 📺 twitch.tv/axie_gg
27
60
128
12,933
Axiegg retweeted
The next chapter of Kojin begins on Base. More details regarding migration, timeline, and holder benefits will be shared soon.
After a lot of consideration, I've decided to move the Kojin collection and future economy to Base. This decision comes down to long-term alignment. Kojin is a blockchain game, but it's also a persistent AI-driven world with autonomous agents, player ownership, and a future economy that needs to scale for years to come. I believe Base is the best foundation for where we're headed. Current Kojin NFTs will remain tradable on Ronin Marketplace until June 12th, 2 PM EST. Additional details regarding the migration process, timeline, and holder benefits will be shared soon. More details soon.
9
9
29
2,928
Jun 1
What do you all think?
In Axie Classic:
78
Jun 1
Very fun!
Dungeon Ascension Playtest complete. Congrats to Pimmpi, Miguelito, and Toyir for taking the top spots. 🏆 This was our most played, most competitive, and highest-rated game mode so far. Rewards will be distributed within 7 days. Next up: all Kojin abilities and parts will be unlocked for testing, both visually and mechanically.
2
105
Axiegg retweeted
Atias Legacy and Terranium NEED to stay connected or SM could repeat the same mistakes again and what honestly surprises me is that Terranium has had more leaks in a few months than Homeland had during its early years ( 5 years in development) I think there’s something nobody is mentioning here, and I want to talk about it 🪙 Atia’s Legacy and Terrariums are two sides of the same coin. Peace, building, crafting and progression on one side; combat, consumption, destruction, and war on the other. And that’s a good thing. It should be this way. The problem isn’t the split itself. The problem is how Sky Mavis plans to bring holders back without falling into the same pit Homeland created for itself. The Return of Staking, Now in Disguise Years ago, you could simply stake your land and generate AXS passively. Today, Terrariums V1 reintroduces that same logic under a different name: gamified staking. The team literally admits this in the latest Lab Log. And to be fair, there are two sides to this discussion. On one hand, it shouldn’t be Sky Mavis responsibility to endlessly hand out bAXS to holders just for owning assets. That was exactly the trap that dragged Homeland and previous iterations down. On the other hand, without some kind of incentive loop, holders simply won’t come back. And without holders, there’s no foundation to build anything meaningful on top of. Read generously, gamified staking is smarter than pure staking. You no longer get rewarded just for owning assets, you get rewarded for using them. That’s progress. - The Formula That Changes Everything: Items Axies Atia’s Legacy Players If the architecture is assembled correctly, the economic formula stops being “deposit and collect” and becomes “everything connected.” The dependency on Sky Mavis endlessly subsidizing holders with bAXS could gradually shrink, as long as the internal economy becomes more rewarding than the subsidy itself. ➦ Lands need Axies to work, craft, gather, and produce. The outputs first support the land itself, but the excess naturally flows toward other players who actually need those resources. ➦ That’s how you create an economy that doesn’t depend on farming bAXS directly from the treasury, but instead circulates value between participants. ➦ If Terrariums evolves into a real production economy, it perfectly complements a consumption economy like Atia’s Legacy. 👇 One feeds the other. 👆 Neither makes sense without the other. Atia’s Legacy also introduces something Axie never truly had before: real stakes. Players will have to take risks in order to win or lose. Those who succeed recover and multiply what they invested. Those who fail only have two options: quit, or return to the production economy, buy from land owners, regear, and go back into battle. That loop is the heart of a healthy economy. The competitive player who loses doesn’t leave the ecosystem frustrated they become a customer for producers. - The producer receives real demand because someone upstream is constantly spending. - bAXS starts circulating between players instead of being endlessly printed by the protocol. - And land owners, on top of all that, still retain a passive staking component that justifies remaining connected to the ecosystem. 🔥 Axies Finally Mean Something For far too long, Axies were treated as NFTs with cards attached to them and little more than SLP generators. Their value was almost entirely tied to how many tokens they could print each month. Under this new model, they finally perform real roles: crafting, production, gathering, transportation. They level up while working. They contribute activity to the land. They’re brought into combat where their rarity and level genuinely matter. An Axie becomes more valuable the more it’s trained or the rarer its collection is, because both its production value and combat usefulness increase. ➦ These contributions generate the bAXS lands receive and the rewards scale with level and rarity. ➦ For the first time in years, owning a strong Axie doesn’t just mean owning an expensive NFT. ➦ It means owning a productive worker inside a real economic system. The Biggest Structural Problem: Energy This is where the current design starts limping, badly. 👉 To produce, you need Lunium. And Lunium currently only comes from two sources: buying packs or waiting for passive regeneration. 💀 Let’s call that what it really is: a rent model where players must continuously pay the protocol just to participate in the economy. Lunium should function as gas, not as a permanent toll booth feeding Sky Mavis. ➦ On Ethereum, gas is paid to validators providing real services to the network. ➦ In the current Terrariums model, the gas is paid to the protocol simply because the protocol decided to charge it. 🤷‍♀️ That’s the difference between a market and a toll road. 👇 Suggestion: Player-Produced Lunium The unlock that could fix everything is conceptually simple. Players receive raw Lunium (issued by the protocol in predictable and controlled quantities) and convert it into usable Lunium using Axies specialized in refining it. Axies focused on refining would process it faster and more efficiently, creating another progression path for Axies themselves. Refined Lunium becomes tradable. Casual players who don’t need much of it can sell the excess to players who do. From day one, players immediately understand that their Axies’ labor has real market value. This especially benefits casual holders. 👀 The player who simply wants to log in for a while, put their Axies to work, and earn proportional returns suddenly finds a real niche: they aren’t competing with whales, they’re supplying them. Their small-scale operations become part of the ecosystem’s supply chain. And if they lend Axies to other players so they can level them while working, they unlock yet another revenue stream. This isn’t a revolutionary idea without precedent. 🤷‍♀️ It’s exactly how minerals work in EVE Online, where a casual player mining for a couple hours a day indirectly supplies the ships later destroyed in null-sec wars. The next six weeks leading to launch, alongside the June Lunacian Lounges, are the real window where this discussion can move from feedback into actual design decisions. For the first time in a long while, it’s genuinely worth paying attention
Axie started in 2018. Creatures you could collect, battle, and raise while learning about a magical new technology called blockchain. Part of the original concept were axie homes called Terrariums. Places where your axies could live, get stronger, and harvest resources. Battles ended up getting prioritized instead, and Terrariums got shelved. But for eight years, that original idea held a special place in our hearts. Terrariums are a nod to that original dream. We're hard at work and our goal is to deliver the first version in late June. Here's how they'll work on day one: 1. You activate a plot of land. 2. You put your axies on it. 3. Every hour, the world ticks forward on its own. While you're away, your land is working. 4. It earns a reward called bAXS, the in-game currency that feeds back into the broader Axie economy. 5. To stay running, your land burns a fuel called Lunium. You get it two ways: buy packs, or let your land generate it slowly for free. 6. How much you earn scales with your axie power, a stat currently called Atia's Flame. Stronger (collectible) axies earn more points. More points means a bigger share of the prize pool. 7. Each land type has its own pool, split between everyone who owns that type. 8. There will be free terrariums that can be used to earn axie experience points (but not bAXS). These should also be useful for onboarding newcomers. The day-to-day is simple by design as we want to make sure that the gameplay is easy to grasp at first and doesn't become a grind for landowners. Learn more: blog.axieinfinity.com/p/atia…
11
12
48
4,220
May 28
I must say this is still pretty impressive with so little going on around @AxieInfinity and @Ronin_Network ....
1
84
May 25
Have been thinking about this for a while now.... What if we had this tech when we started @AxieInfinity What could we have accomplished? I think its time we find out...
Seeing this in real time with Axie. In '21 we had grand dreams of community-built games. The tools for building weren't ready yet. Things are different now. Refreshed by the energy around classic development, powered by the enhanced capacity of builders.
1
7
2,233
May 8
Something is brewing....
1
59
Apr 30
Still trying to hold us down. Keep it up team!
Apr 29
Today we were told to remove web3 of our game… or be removed from the store. So we chose the web3.
1
1
178
Axiegg retweeted
Apr 23
Building Kojin. An autonomous on-chain world where players fight, farm, and ascend while AI agents create quests, trade, and evolve. Alpha Launch • Q1 2027
9
20
65
5,559
Axiegg retweeted
Apr 21
Early look at the first Dungeon Ascension gatekeeper. Damage still being implemented, but the vibe is here. Playtest targeted for May 27
17
18
58
4,033
Axiegg retweeted
We’re moving toward a future where AI agents exist inside shared virtual worlds, earning, trading, and creating real economic value. If that future interests you, @Kojin_gg is worth following closely.
2
6
12
544
Axiegg retweeted
Replying to @Hantao @Kttyworld
still here. just sent the 34th weekly distribution to holders and miners. @Chief_AxieGG @_Puckgaming_
1
3
7
171
Mar 28
Legend!
I swept all Kojin on the market for 132k RON. Just showing you all I will keep building.
1
2
164
Axiegg retweeted
🍀 Happy St. Patrick’s Day! 🍀 The Burncoin Miners APR Tracker is now live 🔥⛏️ Track real-time APR by tier level, compare miners, and see what’s printing hardest right now. 👇 What miner are you holding today? Ember, Flame, Inferno, Pyro, or Volcano?
2
2
1
139
Axiegg retweeted
in summary: how embarrassing. over a year ago, i shared my concerns about sky mavis leadership. today, psycheout has stepped down, or was removed (we’ll never know). every career highlight he cites happened before 2022. so what was he doing the last four years? let me share some of the highlights: * destroyed $slp mechanics * wasted time building origins * failed to deliver the axie land vision * failed to capitalize on the axie ip * failed to bring major games/ip to ronin * built ronin, only to run back to ethereum in 2026 if you followed what he was saying the last four years he would tell you this was all on track, but in 2026 the work speaks for itself. and the entire time he was dumping his bags on you. professional gaslighting. chefs kiss. 💋
44
26
202
18,472
Axiegg retweeted
Burncoin global hashrate just crossed 21m
1
4
7
227
Jan 3
New ATH yet again.... You still sleeping on $BURN on @Ronin_Network ?🥳🥳
🔥Marketplace Update🛒 Level 5 Flames on Ronin Market are the best deal. Numbers include upgrade costs & assume max upgrades are done. @Ronin_Network
239
14 Dec 2025
Now this is what I am talking about! Lets goooo @TriballyGames
good morning gamers > 3 new games just launched on Ronin > 20c min play, 3k USDC in instant prizes thank-you for your attention to these matters
3
5
606
Axiegg retweeted
Come join the BURN crew! One of the last standing @Ronin_Network projects that's going strong! Come and join the action! discord.gg/qc7rd6N6
10 Dec 2025
🚨🚨ATH Alert!🚨🚨 Still sleeping on $BURN ? @burncoinronin is steady with nice rewards and the tech is solid. One of the last @Ronin_Network coin projects still standing and doing well! Have you felt the BURN lately? 😎
1
1
4
341
10 Dec 2025
🚨🚨ATH Alert!🚨🚨 Still sleeping on $BURN ? @burncoinronin is steady with nice rewards and the tech is solid. One of the last @Ronin_Network coin projects still standing and doing well! Have you felt the BURN lately? 😎
2
4
8
1,658