This is an awesome flashback as I didn't even know these pictures existed of our clay sculpting room. One of our top sculptors was bagging groceries at the time and I had to full court press him to join us. Thankfully he agreed.
Behind the scenes creation of Fallout’s talking character heads (1996)
These were sculpted from clay, digitalized with Faro Space Arm & Vertisketch, geometrically corrected with LightWave, texture mapped with Photoshop then animated by the art team