CEO @pixel_maniacs: ChromaGun & Can't Drive This ben@pixel-maniacs.com He / Him. Wishlist ChromaGun 2 on Steam!

Joined March 2007
1,314 Photos and videos
.@McDonalds @BurgerKing In the 1990s, were burgers in fast-food restaurants typically assembled top-down or bottom-up? We’re game devs making a horror game set in a 90s fast-food restaurant, and there’s a section where players build their own burger. Could you help us? :)
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Ben@Pixel Maniacs retweeted
After 4 years, the moment has finally arrived... SOLARPUNK IS OUT NOW! ☀️✈️ It’s been an incredible journey. A huge thank you to everyone who has joined us and supported us along the way - it means the world to us. 🥹❤️ Solarpunk is NOW available for PC and consoles! 🎮
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Very personal documentary about our office colleagues @SpaceflowerDE by Daniel and Ian Budiman for @TheRocketBeans: youtube.com/watch?v=4PNdWKjr… Thanks a ton for sponsoring this, @ByteRockers😍
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Show recommendation with an announcement from us! 📆 When? Today at 7 p.m. CEST / 10 a.m. PDT 📺 What? A special Showcase & Awards Show to celebrate Cozy Games! 🔍 Where? Right here on YouTube: youtu.be/6eMVmZT_zqM?si=xlcA… @cozycelebration @rokaplayHQ
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It's Always Happy at Chubby's (our next game) Kickoff fast food restaurant visit! (The game takes place in a fast food restaurant). The prototype phase of the game has started now. I'm really looking forward to this one! 🍔
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Ben@Pixel Maniacs retweeted
WÜRZBURG INDIE OUTPOST – NÄCHSTE WOCHE! (28.04 19:00) Es erwarten euch zwei spannende Talks, dazu gibt es kostenlose Pizza und Getränke. Ein großes Dankeschön an @CipSoft und @GamesBavaria für das Sponsoring. Ich freue mich schon auf euch alle!
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Ben@Pixel Maniacs retweeted
Indie Outpost Nuremberg on May 4th at 6pm! 🥳 New location: großer Saal inside the KunstKulturQuartier! - Lucas Pöthe (Blossom Path) talks about their game "Valkyrie Rising: Hordes of Ragnarök" - Josephine Dransfeld (toy manufacturer Heunec) talks about merchandise production
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Ben@Pixel Maniacs retweeted
Together with @BLochmann, Games Bavaria Munich has organised an investor meetup this week where the local industry meet Frank Meijer of Focus Entertainment, Catherine Chew of Ichiba and Ivan C. of Joystick Ventures, gathered, ate and pitched. gamesmarket.global/munich-in…
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.@SZ writes about our game (translated): 𝘗𝘪𝘹𝘦𝘭 𝘔𝘢𝘯𝘪𝘢𝘤𝘴 𝘧𝘳𝘰𝘮 𝘕𝘶𝘳𝘦𝘮𝘣𝘦𝘳𝘨 𝘤𝘳𝘦𝘢𝘵𝘦𝘥 "𝘊𝘩𝘳𝘰𝘮𝘢𝘎𝘶𝘯 2" 𝘢𝘴 𝘢 𝘬𝘪𝘯𝘥 𝘰𝘧 𝘮𝘪𝘹 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 "𝘗𝘰𝘳𝘵𝘢𝘭" 𝘢𝘯𝘥 𝘉𝘰𝘣 𝘙𝘰𝘴𝘴.
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👓We’ve partnered with @enchroma, makers of color enhancing lenses, to give away a pair of their Lx1 Lenses! (sale price >$400!) Just comment on this posting and we'll pick someone randomly on Monday 8 am CEST. PS: ChromaGun 2 has a fantastic colorblind mode! :)
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Ben@Pixel Maniacs retweeted
🚨 March Indie Selects are here! 🚨 From dark and spooky to worlds of color, these 6 incredible indie games will leave you wanting more! If you haven't experienced any of these, we HIGHLY encourage you to get to gaming! 💚
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Our ChromaGun 2 physical editions for Switch 2 and PS5 have arrived in the office 😍 Thanks a ton, @PMStudiosUSA for the delivery! ❤️
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Welcome, Limpho Moeti! Limpho is our 1st employee outside of DE, working from South Africa 😍 She is supporting us with our influencer tool as a BizDev. Limpho has deep knowledge about BizDev and gamedev. She's also Chair of the @igda! 🤯 Looking forward to working w you!
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What is better than one 1st person puzzle game? TWO, of course! We're super excited to collaborate with Toxic Games to offer 10% off for the ChromaGun 2 Q.U.B.E 2 bundle. Get it now on Steam: store.steampowered.com/bundl…
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Can't get enough of ChromaGun? We have the solution! 🔫 ➕️ 🔫 🟰 💜 Snatch the ChromaGun ChromaGun 2: Dye Hard bundle right now on Steam and get a 10% discount: store.steampowered.com/bundl…
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ChromaGun 2: Dye Hard is OUT NOW - 10 years after the first ChromaGun! store.steampowered.com/app/2… Every activity & coverage in the first 24 hours massively helps us get the word out - We appreciate your support! ♥️ This was quite a ride, timeline:
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One final #WishlistWednesday before we launch ChromaGun 2: Dye Hard tomorrow! 🎉 Are you ready?! #indiegame #steam
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Care for some animation? Describe the narrative in this storyboad. Wrong answers only!
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In total, we worked 23,736 hours on ChomaGun 2: Dye Hard. Here is an overview of how much each employee with a general contract of >20 h/week contributed to developing our game in the span of four years. On top of that we worked with interns, part time employees and freelancers.
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