We now have Rust Map Filters. Search for servers by monuments and biomes. A big thank you to RustMaps for providing the underlying data!
Also the multi-selection filters have a "NOT" option now. (e.g. you want to exclude servers from a certain country)
battlemetrics.com/servers/ru…
We now have RCON support for @Palworld_EN.
RCON information can be found here: battlemetrics.com/rcon/palwo…
Note that spaces in chat will appear as underscores. This is due to the game cutting off any messages sent after the first space.
We now have server list support for Palworld.
We need to collect more data for ranks, but for now you can sort by players. See battlemetrics.com/servers/pa… for more information.
If you host a Rust server, make sure you're using our new server tags: battlemetrics.com/rust-tags
Our new filters allow players to find your server more easily if it is using the right tags. Includes information like wipe schedule, gather/craft rate, kits, etc.
We have just rolled out some updates to the Trigger system for Rust game bans. We now have the following new conditions for any player (assuming the SteamAPI actually gave us anything for the player).
1/x
Rust Bans Verified (player.rustBans.countVerified) - Bans that appeared either on the Twitter feed (past) or on the SteamAPI (future)
Rust Bans Unverified (player.rustBans.countUnverified) - Bans that do not appear on the SteamAPI or Twitter.
3/x
We are now tracking Rust game bans for RCON-connected servers. With the expected demise of the @rusthackreport twitter feed, this should provide admins with a good method of detecting gamebanned alts. We will compareour RCON feed to the SteamAPI to determine valid/temporary bans.
Live on YouTube 5pm MST - Let’s talk BattleMetrics and why you should start using it. Joining me live: Lone from @lone_design and Hordicus from @BattleMetrics Let’s answer all the questions you may not know to ask. #rust@FcpnchStds Check bio for link
We are now displaying the vast majority of reported server settings on the website. Additionally, we have preliminary RCON support implemented, but it is extremely limited. There are only two commands Announce and AnnounceRestart. 1/2
We have seen reports that using RCON can cause your server CPU to max out, so use at your own risk for now. The developers appear to be actively working on a more thorough implementation and we'll support what we can when they get those updates rolled out. 2/2
We now have query support up and running for V Rising. See our list here: battlemetrics.com/servers/vr…
No sign of an RCON protocol yet, but we'll add support if the developers implement one.
Here is our postmortem for the downtime we experienced between March 26 - 27, 2022.
TL;DR Postgres Transaction ID Wraparound Issue
learn.battlemetrics.com/arti…
We are back online. We apologize about the downtime. It's going to take a little bit of time for everything to sync up again but we should be good to go. Lots of lessons learned this morning and we'll put something out explaining the situation after we've managed to sleep.
Update: You can show the results of User Triggered Actions (aka Custom Commands).
These changes are documented Here: learn.battlemetrics.com/arti…
Action responses can now be referenced in trigger conditions and you can restrict the results of custom commands.
We have just updated our RCON tool to include custom commands in drop-down menus. You can now make triggers that can be fired manually as well as create permissions-restricted commands for your moderators.
Docs here: learn.battlemetrics.com/arti…
Happy to announce that we now have RCON support for Counter Strike: Global Offensive.
You can start using our tool for your servers here: battlemetrics.com/subscripti…
We have released several account management changes along with the ability to claim player profiles and control player profile visibility.
All of this is available under Account Management:
battlemetrics.com/account/ma…
For a how-to see learn.battlemetrics.com/arti…