In this tutorial, I show how to spawn objects along a spline. We start out really basic with a row of traffic cones and then get more advanced with a line of fence segments that connect with each other.
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In this tutorial, I show how to use splines to define where PCG can place objects. PCG can be limited to only place objects inside a set of closed-loop splines, or you can use those sample splines to remove objects. youtu.be/AWJ7H4C6ObI
In this tutorial, I show how to automatically add a dirt and roots material to the landscape under PCG trees. I also show how to make the trees deform the landscape just slightly so they feel more connected to the ground. youtu.be/VtvM-OkZYDk
In this tutorial, I show a simple method and a more advanced method to grow a forest using Unreal Engine's Procedural Content Generation system.
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In this tutorial, I show how to add multiple different detail meshes and mask them using various grass masks generated in the landscape's material.
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In this tutorial, I show how to use grass masks from a landscape material to control where PCG grass is placed. Using this technique you can use any of the features of a material to control PCG placement.
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In this tutorial, I show how to use Unreal's PCG to render grass efficiently. This method uses a compute shader on the GPU to place grass instances and I show several ways to control the density and distance that the grass renders.
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Today, we start a new series of videos on using Unreal Engine's PCG to create environments. In this video, we talk about what PCG is and why you should use it. Then we use the system to place some simple assets in the environment.
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Last week, I showed how to add rain effects to terrain in Unity - so this week I'm showing how to add puddles to landscapes in Unreal.
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In this tutorial, I show how to add the ability to manually paint layer materials on an existing terrain auto material. This allows you to make changes and corrections to the materials that have already been applied by the procedural system.
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In this tutorial, I show how to create an advanced terrain auto material for Unreal and Unity. It uses angle blend, height blending, and altitude blending together to blend between grass, dirt, rock and snow.
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In this tutorial, I show how to create a simple auto material that applies material layers based on the slope angle of the terrain in Unreal and Unity. youtu.be/CGTPW2mWeGQ
In this tutorial, I show how to use the Terrain Texture Node in Unity's Shader Graph to bring in parameters from the terrain system for adjusting material layer settings.
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In this tutorial, I show how to use the tools built into Unreal and Unity to quickly add foliage and other detail meshes to terrain and landscapes.
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In this tutorial, I go over creating terrain in Unity and Landscapes in Unreal. I show how to sculpt the shape of the landscape and how to apply and paint material layers.
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Happy New Year! Several people asked me how to paint holes in terrain, so that's what today's video is about - updating the terrain shader to enable terrain hole painting in Unreal and Unity.
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In this tutorial, I show how to add extra close-up detail and shape to terrain using Parallax Occlusion Mapping in Unity and Nanite Displacement in Unreal. The result is significantly more realistic-looking terrain surfaces.
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In this tutorial, I show how to project terrain texture coordinates from the front and sides (instead of just the top) to get rid of texture stretching on steep slopes - in both Unreal and Unity.
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