He/Him Animator/Illustrator! Contact me at b.keohane@yahoo.co.uk!

Joined November 2013
1,315 Photos and videos
Pinned Tweet
Hey! I finally did a new showreel! I got to do a lot of fun work over the last year and a bit, so please give it a watch! #showreel #animation vimeo.com/310677137
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weird thing
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the real persona degradation
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top o' the bungus to ye
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happy halloween from the tobumpkin (tobungus)
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His judgement is swift and terrible, and his aim is steady as the horizon (Tobungus)
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pray for salvation and he will come (tobungus)
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when your tobungus does this, you know you're in for a treat
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Klumpypotamus retweeted
27 Oct 2024
Friends were talking about this song and my brain went to the unused voices from Mario Is Missing (I wanted to make it better but oh well)
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horns
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two ant-eater witches who use mushrooms. A happy Silky Ant-eater and a grumpy Large Ant-eater
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WiP of course
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I watched this earlier and I think it's REALLY important to note that this episode ends like 15 seconds immediately after this without any build up...
#Uzumaki this production is a total clown show but at least it gave us one of the funniest moments I've ever seen in something that's supposed to be scary
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taking The Substance and a slightly younger seth rogen flops out of my back
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Been a little while, started a jump a bit ago and got it to an ok place. Mostly just wanted to practice an action with a bit more weight. It's missing overlapping action and could do with some cleaning up on the hands and some expression in the face, may add that later on.
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I also kept it on 2's just because I wanted to try a different method of inbetweening it that I'm more comfortable with from Harmony than I am with using graph animation. It needs some cleaning up and is a bit floaty but it's alright. I think next I will animate some dialogue.
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Finished my run cycle. The main thing that dissapointed me about the walk was my omission of character, so I wanted to put some more english on this run. The timing and posing is stronger, but my keys were messy, so I had to do a lot of corrections to the paths...
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I learnt to be better about WHAT I'm actually keying in the future, hopefully can avoid having to make so many minor fixes when I'm inbetweening. Happy with it either way though, I made better use of different viewport cameras and such. It is becoming a bit more intuitive!
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Simple walk cycle today. My first test animation taught me a bit more about how my workflow should be in 3D (at least with THIS rig...) and I put it into practice with a simple walk exercise. Tomorrow I'm thinking I'll either try for a start/stop with this or do a simple run.
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