Fundraisers could represent another use case enabled by payments within @X. Anyone could easily create a campaign and share it directly on their timeline. Additionally, there could be an escrow system, funding by milestone, and options for all-or-nothing campaigns.
Once X is able to handle payments, creators could sell directly from their timelines, potentially saving on transaction fees, especially with a native X currency.
So, y'know how there's been a lot of buzz about the @family app? Well, managed to get myself a beta code. Been testing the waters for a few days, and honestly, the hype's not unfounded. Decent stuff.
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