Joined December 2024
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You kept making the software worse.
20 Jun 2025
what’s your gamertag origin story? 👀
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Now Windows can finally idle at 30% UNIFIED memory usage!
Introducing - Surface RTX Spark Dev Box. All the power developers need, right out of the box. Sign up to learn more: msft.it/6016vbfbA Surface RTX Spark Dev Box. Built for more.
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The SURPRISE is: x.com/SinkingStarGame/status… Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday. Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.

Play a demo of Order of the Sinking Star for the first time ever during #SteamNextFest from June 15 - 22! 🌟🎮 Step into this massive puzzle adventure, solve brain-teasing puzzles, play as unique heroes and decipher a grand mystery! 🧩 📜 Details > orderofthesinkingstar.com/en…
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Jun 3
How it must feel being a MS / Windows CEO these days @vkrajacic
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Better Software Conference retweeted
One of the things I would love to see from PC monitor reviewers is benchmarks for how long it takes to start using the monitor. How long does it take to come back from sleep? How long does it take to switch inputs? I feel like some of the lag here has gotten unacceptably long.
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Better Software Conference retweeted
Hello, everyone! I am now announcing that next week, we will announce something new about Order of the Sinking Star.
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I'm going to be speaking at the Better Software Conference in Sweden next month. Details to come. bettersoftwareconference.com
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We're happy to announce both @cmuratori and @EskilSteenberg will be returning as speakers for 2026, along with other new and familiar faces like @LubaRaphael, @jimmy__lefevre, and @Wassimulator!
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Merry Christmas, everyone! And a Happy... New Year!
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For those interested in a written form of my talk at BSC to skim or search through, I have prepared a lengthy article with lots of content; diagrams, videos, tables, and Desmos graphs that mirrors the information of my talk, it's available on my website: wassimulator.com/blog/progra…
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The reason we need better software isn’t just to "shave milliseconds". When a simple build takes minutes, the cost of iteration rewires your brain. You stop exploring ideas and start avoiding them. And that’s fatal, because iteration is the essence of invention. Slow tools don’t just waste time. They reshape thought, teaching you to fear the very process that drives progress. Bad software doesn’t kill productivity. It strangles imagination.
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Existing search tools on Windows suck. Even with an SSD, it’s painfully slow. So I built a prototype of Nowgrep. It bypasses most of the slow Windows nonsense, and just parses the raw NTFS. On an SSD, this ends up faster than ripgrep, even on a cached run (Nowgrep bypasses most Software caching). Demo: Filtering 2 million and searching ~270K files under C:/ for the substring "Hello". I have many ideas to make these an even smoother experience. Let me know if this is interesting, and I might pursue it further to make a shippable product with good UX.
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.@azmreece's talk it out! A deep, technical look into concrete methods for reducing layers of indirection, memory accesses, and showing his Xar data-structure: A simple, pointer-stable, CPU-friendly, growable array. youtu.be/i-h95QIGchY
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Cameron Reikes (aka. creikey) did the most humorous talk of the conference, on deep learning and computer vision. It's now out! Enjoy. youtu.be/yxkUvXs-hoQ

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For all the people who thought my first talk at @BetterSoftwareC was spicy, id like to inform you that it was not my spicy talk. This was my spicy talk: youtu.be/SbeNRICgzTA

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Replying to @EskilSteenberg
@EskilSteenberg's RANT is out! He's had it with the security orthodoxy. youtu.be/SbeNRICgzTA

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Replying to @cmuratori @pikuma
Parser generators tend to produce very bad error messages, and by the time you put in enough of your own code to generate actual good error messages, you might as well have just written the parser yourself, it's simpler and faster. The "ambiguity" issue, that people claim recursive descent parsers have, is a made-up issue. There is no actual ambiguity, as your code will pick one preferred parse over another. This is just the same thing as operator precedence, but for general syntax, and it is what your users want. Parser generators have the same "ambiguity" issue, you just solve it by tweaking numbers or refactoring the grammar slightly, instead of writing code. (See the classic "if ... if ... else" construction... if you insist there's ambiguity of some kind, there's no answer, so duh, you pick a preferred parse.) In short almost all discussion around these issues is a dumb waste of time and everyone is fired.
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