Still alive!
I was having issues finding an enjoyable gameplay loop and ended up restarting
I've since spent the past month (after wasting time) planning out my mechanics and this last week have made good progress
Hoping to update more soon
#gamedev#indiedev#blender#solodev
Figured out an issue I was having with some gameplay, so I'll be posting more gameplay updates soon.
In the meantime, I've been working on some new NPCs. Not happy with the color scheme, yet. But besides that, they're almost done.
#gamedev#indiedev#blender#solodev
If any dev is looking for a good resource for model and asset ideas, I recommend getting your hands on a ULINE catalog. If you're unable to they also have the catalog online for free.
Here are some good pages for various shipping labels.
catalog.uline.ca/Fall-Winter…#gamedev#indiedev
I ran into some problems with how I have things set up. As well as some UE build issues. So, while I work on that gameplay, updates will be paused. In the meantime, I look forward to environment and character updates.
I've added covers to these tower panels. But now I can't access the stuff behind them. Currently working on a solution.
Also is Bluesky the best alternative to Twitter right now?
#indiedev#gamedev#unrealengine#solodev
- I can now switch these item in-between slots without issue.
- Added the ability to place them in these towers.
Getting closer to some actual gameplay now.
#indiedev#gamedev#unrealengine#solodev
More or less finished modelling my main gameplay mechanic. Will makes changes as needed. I'm moving onto the gameplay for the time being. Texturing will come later.
#indiedev#solodev#Blender#gamedev
Finished a model I was working on before.... mostly. I've still been working on things and will have more updates soon.
#indiedev#solodev#UnrealEngine#gamedev