🌐Pioneering Real-World & Virtual Connections via #AI,#GameFi& #Web3.0|Token-Based Ecosystem Architects | #PlayToEarn Rangers at ERA🎮 linktr.ee/brntoken

Joined January 2022
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Dear $BRN community, 🚀 We are pleased to share our 2026 Road Map with you! While 2026 presents challenges for many altcoins, we view this as a turning point to distinguish ourselves. This is officially the #BRNMetaverse year. 🌐 The visual outlines our key milestones, but as always, @BrnMetaverse has more in store than meets the eye... #AltcoinSeason #Web3Gaming #Crypto2026
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Endless Clash – New Update Details ⚔️ Before & After: Character Screen Rework We've completely redesigned the Character Screen in Endless Clash to match the game's new progression mechanics! Now, when you tap on a character from the main menu, you'll find three different detail sections. Selecting Upgrade will open the brand-new progression screen shown above. 📈 Level Up Your Heroes From this screen, you can: 🔹 Increase your character's Level 🔹 Increase your character's Star Rank Leveling up directly boosts your character's core stats, making them stronger in battle. ⭐ Upgrading Star Rank provides even greater stat increases and unlocks higher progression potential. 💪 Why Star Rank Matters Keep in mind that a 1-Star character and a 2-Star character are not equal. Higher Star Ranks provide increased: 🛡️ Defense ⚔️ Attack ❤️ Health 💥 Ability Damage The higher the Star Rank, the more powerful the character becomes. In addition, you'll need to increase your character's Star Rank in order to continue progressing to higher levels. 🔄 Character Fusion System You can increase a character's Star Rank by combining duplicate copies of the same hero. For example: ⭐ ⭐ ⭐ Gravorn → ⭐⭐ Gravorn ⭐⭐ ⭐⭐ ⭐⭐ Gravorn → ⭐⭐⭐ Gravorn Numbers shown above are for demonstration purposes only and may change during balancing and future updates. 🚀 A More Rewarding Progression Experience Our goal with this new system is to make character progression more meaningful, strategic, and rewarding. Every duplicate hero now contributes to your long-term growth, and investing in your favorite characters will have a much greater impact on your overall power. #strategygame #idlerpg #rpg #MobileGame #IndieGame
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Endless Clash – Character Information Screen When you tap on any character from the main menu, you'll now find three different detail sections designed to give you full control over your hero's progression and customization. Selecting Information opens the screen shown above. 📖 Everything About Your Character in One Place The Information Screen serves as the central hub for learning more about your hero. Here, you can quickly review all of the essential details before entering battle. From this screen, you can view: 🔹 Character Name 🔹 Character Role/Class 🔹 Current Level 🔹 Current Star Rank 🔹 Defense Stat 🔹 Attack Stat 🔹 Health Points (HP) 🔹 Ability Damage 🔹 Attack Type (Melee / Ranged) 🔹 Unique Ability Description This allows you to better understand each hero's strengths and weaknesses, making it easier to build the perfect team composition. 🎯 Ability Details Every character in Endless Clash has a unique ability that can dramatically impact the outcome of a battle. The Information Screen provides a detailed description of how that ability works, allowing you to plan your strategies more effectively and choose the right heroes for every challenge. 👕 Costume System You can also access the Costume System directly from this screen. Each costume offers its own bonus attributes, allowing you to further customize and strengthen your favorite characters. Depending on the costume, you may receive bonuses such as: ⚔️ Increased Attack 🛡️ Increased Defense ❤️ Additional Health 💥 Increased Ability Damage These bonuses can significantly improve a character's performance and create different build possibilities. 🎨 Change Your Appearance Anytime Want a fresh look for your hero? All costume management is handled through the Information Screen. You can preview available outfits, compare their bonuses, and switch between them whenever you want. With the new Character Information Screen, every important detail about your hero is now available in a single, easy-to-use interface. 🚀 #web3 #web3gaming #gamefi #mobilegame
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Endless Clash – Character Reset System Sometimes the strongest strategy isn't upgrading a new hero — it's reallocating the resources you've already invested. When you select the Reset option from the menu on the right side of the Character Screen, you'll be taken to the Character Reset interface. 🔄 Recover Your Resources This system allows you to reset previously upgraded characters and reclaim a large portion of the resources used to strengthen them. Upgrading heroes requires two valuable resources: ✨ XP Essence 🪙 Gold Instead of permanently losing those resources when switching to a new character, the Reset System gives players the flexibility to adapt their roster as the game evolves. 💰 What Do You Get Back? When a character is reset: ✅ 100% of the XP Essence spent on that character is refunded. ✅ 70% of the Gold spent on that character is refunded. This ensures that your previous progression never feels wasted while still maintaining meaningful upgrade decisions. #cryptocurrency #cryptogaming #gamedev #mobilerpg
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BRN Metaverse retweeted
Before vs. After: Heroes Interface What we changed and why? In the first version of the game, we had a total of 8 characters, and once you obtained a character from a Character Box, you could not receive duplicates. In the new version, duplicate characters can now be obtained. These duplicates are used in our new MERGE System, allowing you to combine identical characters to increase their Star Level while still being able to use multiple copies of the same character in battle. For example, combining two 1-Star copies of the same character will create a 2-Star version. Increasing a character's Star Level not only raises its potential level cap but also improves all of its stats. This is one of the key reasons why the new Character UI was necessary. Previously, if you owned multiple copies of the same character with identical levels and star ratings, it could be difficult to identify which one had specific Items or Runes equipped. With the new interface, you can clearly see which character has which equipment and runes attached, making it easier to manage your strategy and roster. Did you like the new design? Share your comment with us. Thank you for your continued support and feedback as we continue building #EndlessClash .
A sustainable #GameFi ecosystem isn't built on ordinary updates it's forged through radical architectural decisions. For #EndlessClash, we haven't just delivered a massive patch; we've engineered an entirely new foundation. Deeper character progression, an inflation-resistant economy, a completely overhauled UI/UX, and flawless item mechanics. The technical and economic details of this new era are in this thread. 👇
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BRN Metaverse retweeted
1 ay içerisinde 1 yıl ileriye gideceğiz. Her şey bittiğinde bu ileriyi hepiniz gözlemleyeceksiniz. O düşmüş bu çıkmış kapattık kendimizi. Geleceği nasıl şekillendiririz, sektör nereye gidiyor, neye ihtiyaç var onları net gördük. Bu piyasada gelir üretmeyen hiç bir projeden bir bok olmaz onu anladık. Gelir üretip takır takır $BRN’e dönüştürüp kendi boğamızı yaşamak istiyoruz. Bekle Allah bekle ömür yetmez yoksa.
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BRN Metaverse retweeted
A sustainable #GameFi ecosystem isn't built on ordinary updates it's forged through radical architectural decisions. For #EndlessClash, we haven't just delivered a massive patch; we've engineered an entirely new foundation. Deeper character progression, an inflation-resistant economy, a completely overhauled UI/UX, and flawless item mechanics. The technical and economic details of this new era are in this thread. 👇
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A sustainable #GameFi ecosystem isn't built on ordinary updates it's forged through radical architectural decisions. For #EndlessClash, we haven't just delivered a massive patch; we've engineered an entirely new foundation. Deeper character progression, an inflation-resistant economy, a completely overhauled UI/UX, and flawless item mechanics. The technical and economic details of this new era are in this thread. 👇
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5️⃣ UI/UX Alongside our systemic overhauls, we executed massive UI design sweeps. Convoluted, multi-step UI flows have been consolidated into single-click systems. For a basic example: Previously, entering a Dungeon required selecting the Dungeon → arranging your team composition → selecting the map → initiating battle (a 4-step friction point). In the new framework, team selection is integrated directly into the main menu. Pressing the ' ' button opens the roster screen to slot your desired characters, and this loadout is saved until you manually change it. The moment you press 'Dungeon', you immediately load into battle on the current map. By reducing this to 1 step, we keep the player locked in the flow state. We have mapped and designed numerous new UI interfaces, including: ➤Character Rosters, ➤Character Upgrades, ➤Character Info, ➤Shop Interface, ➤Battle Pass Interface, ➤Character Reset, ➤Team Selection, ➤Daily Box Mechanics, ➤Map Theme Selection, ➤XP Soul displays, ➤Merge Screens. We will be sharing these regularly throughout the week to showcase the visual evolution of the new system
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✨ We project the completion of this entire pipeline within 35-40 days. Upon deployment, we will launch the game in 4 new regions, bringing our total active footprint to 5 countries. We forecast a massive, metric-driven spike in both player Retention and IAP (In-App Purchase) revenues driven by this architectural shift. #EndlessClash is a new data-driven revolution in the gaming sector, and you are witnessing its development phase step by step. Thank you for your continued support and feedback as we continue building #EndlessClash .
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Wishing you a peaceful and blessed Eid al-Adha with your loved ones! 🌙 While you enjoy the holidays, we continue building to take our ecosystem even further. Happy Eid to the entire $BRN family! ✨ #BRNMetaverse #EidAlAdha #EidMubarak
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#EndlessClash UI/UX Update ⚔️ Mass adoption requires frictionless entry. We’ve overhauled our first login screen to make your very first step into our universe as seamless as possible. A cleaner UI means less waiting and more playing. Which onboarding experience do you prefer before or after? This is just the tip of the iceberg. Massive core updates are coming very soon. #gamefi #brnmetaverse $BRN
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BRN Metaverse retweeted
What stage are we currently at in our game, #EndlessClash ? 1-) We have fixed all the game and system bugs identified during the technical tests in the Philippine market. 2-) We observed through event tracking that some of the systems we designed in the game were not fully understood, so we made system changes in certain areas. These are, respectively: ➤ Entering a Dungeon battle with characters used to require going through 4 stages. The main reason for this was that our game is turn-based. We moved this system directly to the main screen. Players will now set up their characters from the main screen, and their lineup will remain saved unless they change it. Thus, entering a ➤ Dungeon has become possible with a single click. In the battle section, players previously had to go through 3 stages; with this update, battles can now be entered with a single click. Essentially, we are implementing a background system update that alleviates the click burden on players. 3-) During our tests, we observed that the Game Economy and Level Design were not efficient enough and that the structures were not suitable for the end-game. For this reason, all elements affecting the entire economy in the game, including: ➤ Character XPs ➤ Character Levels ➤ Character stats [Basic attack, Skill damage, HP, ➤ Defense, Attack range] ➤ Item and character star bonuses ➤ All gold earning and spending mechanics ➤ All gem earning and spending mechanics ➤ Energy acquisition and spending methods ➤ All loot box acquisition and spending methods ➤ AFK Reward payouts and level systems ➤ Dungeon Map difficulties ➤ Star acquisition methods and star progression paths Are being restructured and tested in the background using Day 1 and Day 1000 simulations. They are being polished and made more professional. 4-) A new Summon/Gacha system is being introduced to our game. What is this system? ➤ All items in our game will be ranked according to their values, and by combining items, a transition to a higher-tier system will be made. Simply put, 2 identical items will merge into a Level 2 item, and their power stats will be structured accordingly. Consequently, there will be a need for greater item consumption in the game. ➤ The character level cap, which was previously 20, is being expanded, and a summon logic will also be activated for characters. This system works as follows: ➤ When acquired, characters will arrive as 1-star. You can earn star points from rewards by playing the game, obtain them from specific missions, or purchase star point boxes from the store. Previously, upgrading stars was only possible through star points; now, a second method has been introduced: ➤ You can increase the star level by combining identical characters. What is the benefit of upgrading stars? ➤ You can level up a 1-star character up to a specific cap. For example: 1 star up to level 10, 2 stars up to level 20, 3 stars up to level 30, 4 stars up to level 40, and 5 stars up to level 50. Increasing the character's level will directly increase their power. Thus, duplicate characters drawn will not go to waste and will be utilized for star upgrades. ➤ We have implemented a character upgrade and dismantling/reset system. What is this system? Characters could previously only be leveled up using XP. Now, instead of character-specific XP, we are adding XP as an in-game currency. By meeting the requirements, you will be able to level up your character using XP Gold. In the future, when you want to build a new character, to ensure your previous efforts don't go to waste, you will be able to reclaim the upgrade materials of any character you choose. The XP currency will be fully refunded, while 50% of the Gold will be returned. This will allow you to quickly level up a newly acquired character, ensuring your efforts are never wasted. 5-) To integrate vibrancy and visual appeal into the game, all arena visuals will be replaced with higher-quality graphics. The MAPs that greet you on the main menu will change dynamically based on your levels, ensuring visual cohesion. 6-) Play Store and App Store visuals will be customized and localized according to the native language of each respective country. 7-) We identified a lack of animation, character sequencing, and overall "soul" in PVE and PVP battles. In this area, we are revamping character-specific basic attacks, character animations [triggering upon dealing and taking damage], and character skills. As a result, battles will become much more enjoyable and visually appealing. What will we do once the system update is implemented? We will include the following countries: ➤ India ➤ Egypt ➤ Pakistan ➤ Bangladesh By adding them, our game will become active in a wider total of countries (It is currently active in the Philippines). With this phase, we will be able to test our new systems with a broader audience. By expanding across countries in this manner, we will execute our Global Launch. We promise you! We will do our absolute best in everything and ensure this directly impacts the $BRN price. BRN Metaverse Software INC.
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Büyük lider Mustafa Kemal Atatürk’ün Samsun’da yaktığı istiklal meşalesi, bugün dijital çağın sınırlarını zorlayan, üreten ve dünyayı değiştiren gençlerin vizyonunda parlamaya devam ediyor. Geleceği sadece hayal etmekle kalmayan; onu teknolojiyle, bilimle ve akılla inşa eden tüm genç nesillerimizin 19 Mayıs Atatürk'ü Anma, Gençlik ve Spor Bayramı kutlu olsun! 🇹🇷 📌 "Bütün ümidim gençliktedir." Mustafa Kemal Atatürk #19Mayıs #AtatürküAnma #GençlikveSporBayramı The torch of independence lit by the great leader Mustafa Kemal Atatürk continues to shine in the vision of a youth that pushes the boundaries of the digital era today. Happy May 19th Commemoration of Atatürk, Youth and Sports Day to the generations who don't just dream of the future, but actively code, build, and shape it with science and innovation! 📌 "All my hope is in the youth." Mustafa Kemal Atatürk
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⚔️ Endless Clash Dev Update: Building a Flawless Infrastructure! 🛠️ We are continuously optimizing the backend to push the player experience to the absolute limit. From Google Play and App Store approvals to deep data synchronization and critical community-reported bug fixes, a massive wave of improvements is now live. Details in the thread below 👇
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🎨 UI/UX & Combat Polish Visuals: Re-calibrated energy indicators, reward flow animations, and pop-up scaling for a cleaner look. Combat: Enhanced targeting precision in Dungeons. Fixed Area-of-Effect (AoE) rune damage-to-animation syncing and ghost damage text bugs in PvP. Notifications: Fixed push notification localizations (AFK/Vault alerts) and restored missing app icons on Android devices.
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🌐 Global Expansion & Continuous Delivery Integrated dedicated font support and value/color code quality checks for Urdu and Bengali to elevate our localization standards. From minor UI polishes to core data architecture, we iterate fast. Community feedback drives our roadmap. Keep building, keep grinding! 🚀 #EndlessClash #Web3Gaming #GameFi #DevUpdate
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