Joined February 2018
4,817 Photos and videos
Pinned Tweet
30 Mar 2024
Guys. I think I'm using Game Genie wrong. #ShareYourGames
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CDi Arcade retweeted
I didn't want to just make another Virtua Racing Clone 😆👍👍🏁Race track 14/48. #SuperPolygonGrandPrix
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LAST CHANCE to get $300 worth of NES games for just $30! Sale ends TODAY! Thanks to everyone who has bought the 8-Bit All-Stars Bundle already! itch.io/b/3695/new-8-bit-all… #nesdev #gamedev #indiegames #N8ABundle
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Today is our buddy Cheese's @replicantpinky's birthday. We miss you you so much! 😢
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CDi Arcade retweeted
Replying to @CDi_Arcade
@CDi_Arcade tagging at your request. Isn't it pretty?
Replying to @staggerrillattv
@staggerrillattv says that I have not been sharing enough weird shit. So here you go. This sexy beast is a #CDi made by LG. And I do mean beast, look at the size of this thing. I'd only seen pictures of it before and had no idea it'd be bigger than an OG Xbox. #retrogames
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CDi Arcade retweeted
Hello everyone. I've been working every day on my port of Mega Man II SNES 16-BIT. I'd like to showcase the following video, what I have to do in order for the giant BG fish in Bubble Man's stage, to disappear in 16-BIT mode. I like how in Mega Man X, a defeated enemy will have it's image fluctuate from being present on the screen, to not being present on the screen during it's destruction, this happens every other frame. I needed to do something like that in my situation, since I'm using multiple BG layers, and if I simply do what the original 1988 version does, a simple palette fade to blue like the water, the bg image of the fish will still be present. So I've had to create alot of custom asm for the destruction, and non drawing, of the defeated giant bg fish. 1: create new death sequence by modifying the tilemap where the giant fish is located, and alternate it's tileset via a DMA buffer with it's tiles in 1 frame, and blank tiles in another frame 2: at the end of the death sequence, create a flag in ram indicating one of the bg giant fish (there are 2) has been defeated 3: modify the games level construction engine, to read against defeated fish flag to see if it's set, if not, allow the original 16x16 blocks to be drawn, it set, bypass the original 16x16 blocks for bg giant fish and replace with a blank 16x16 block 4: clear defeated bg fish flags when you get a game over, or when bubble man is defeated All of that I've had to code, just for that, heh.
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Looking forward to this!
Guess whose Steam demo got approved today? 🤓 The Endless Rails demo is coming really soon! #WishlistWednesday #indiegame #gamedev
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Camp fire night!
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Super Sunny World PC is in the works! A quick update to say that the Steam version of Super Sunny World is slowly taking shape. My focus is mostly on the NES right now, but I'm hopeful the PC version will launch around the same time as the NES! More info on this later! #nesdev
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CDi Arcade retweeted
About 70% done porting this to unity. As soon as I have the feeling right, the real work can begin.
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Who's excited for the Masters of the Universe movie? 😁🙋
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My kitten, OJ, looking to DJ your next event. #CatsOfX
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Checking out @MADKING_game! This beat em up was made by just 3 people and feels like there might be a lot of Golden Axe influence! Come check it out! #ShareYourGames
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Earth command my favorite CD-i game had to get a video! A quick play with tips to help you to reach your goal, the earth salvation from total destruction. @UN @UNEP Sent you to Eye1 starship to save the planet the actual crisis! youtube.com/watch?v=QOI3hR4N…
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Can't say the movie Titanic... but... Titanic is in Ghostbusters!
May 9
NAME one
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CDi Arcade retweeted
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Arcade Gameplay Live. x.com/i/broadcasts/1qGoNeaLY…

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Don't doom scroll away without saying hi to Cookie!
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Best news today!
Sam Neill has announced he is cancer free after 5 years of battling blood cancer. “It’s time I did another movie.”
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If you were ever curious about modern Game Boy homebrew games, you can't really beat this bundle! Ends in a few days, so grab it while you can! #gbdev
#HHBundle on @itchio is OUT NOW! 🎉 The Game Boy lives on, and this is the proof. 30 games. 26 developers. One celebration of handheld legacy. Join the party, spread the word, and keep the pixels alive: tinyurl.com/HHBDL
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