He/Him. Technical Designer / Stream manager for tournaments / Commentator for @DreamCGaming and Developer for @HewDrawRemix

Joined January 2016
3,086 Photos and videos
He's ready to throw hands...not that he has any...
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I will always be a lame Banjo. I do not enjoy playing the game any other way. Plus I want to be a serious regional competitor. I don't enjoy practicing tech skill for hours. I don't enjoy playing QP for hours every day. My x-factor is my Wonder Wing. That's the one trait I have
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DCG • HDR | C# 🐅 UAS Finale retweeted
Brand new Banjo-Kazooie PC Port "Lighthouse" coming this July by the Harbour Masters! Seems to include Randomizer, Multiplayer, and ROM Hack support on Day 1! Archipelago was also announced, but will be added at a later date.
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It took me a good few seconds to get it...
New York’s winning season continues 🏆 #LMBM Championship Edition 👑 Right across from MSG in the heart of Midtown 📍 Jan 22-24 start.gg/LMBM
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DCG • HDR | C# 🐅 UAS Finale retweeted
randum over syrup !!!
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DCG • HDR | C# 🐅 UAS Finale retweeted
The Dracula Playtest is about to begin! Trying to play but don't have a key? Keep an eye out on Twitch! A lot of folks have codes to give away...🧛‍♂️ twitch.tv/directory/category…
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Rivals this big is amazing, I'm so happy*
Jun 12
Final Registration Leaderboard for #Evo2026. See the full breakdown of these numbers, including entrant crossover and country data: evo.gg/news/evo-2026-by-the-…
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*Sucks that EVO has to be like that though...
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DCG • HDR | C# 🐅 UAS Finale retweeted
Black Eye 2.0 is live. We’re helping make @UnrealEngine an incredible place to work with cameras: gameplay, cinematics, mocap, previs, live events, trailer capture, and anywhere else cameras need to be great. Black Eye 2.0 includes our new gameplay camera system, built to transform how teams create, tune, blend, prioritize, and manage gameplay cameras in UE. It's available on @fab It also includes the new Black Eye Panel, which makes camera creation and iteration absurdly fast and much more accurate. You work through the lens, like a DP. We’ll be at Unreal Fest Chicago, with a live demo in Room E258 on Wednesday the 17th from 1–2pm. Come see Black Eye 2.0 in action, ask questions, hang out, and talk cameras. Link to the full v2 breakdown video below.
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DCG • HDR | C# 🐅 UAS Finale retweeted
多少雑ですがノポングランプリやってみた感じ、キャラの使用感をディディーコングレーシングで例えるとこんな感じでした
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DCG • HDR | C# 🐅 UAS Finale retweeted
The future of Slippi replays is here. Lucky Stats is the community's new home for replay storage & analytics. Try it now, watch sets directly in your browser: luckystats.gg/set/5690946?wa…
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DCG • HDR | C# 🐅 UAS Finale retweeted
Jun 9
Replying to @SkocTM
Do you know who i am
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DCG • HDR | C# 🐅 UAS Finale retweeted
2010年の今日、「Xenoblade」が発売されました。 #モノリスソフトの開発実績 #今日は何の日 monolithsoft.co.jp/games/
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DCG • HDR | C# 🐅 UAS Finale retweeted
"But it's impossible to get back to the Military District in only 40 seconds!"
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DCG • HDR | C# 🐅 UAS Finale retweeted
Jun 10
Animal Crossing: Wild World (2005)
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DCG • HDR | C# 🐅 UAS Finale retweeted
Here's shulk not eating that damn sandwich in 60fps
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Wait is that "no official renders" rule back in effect? Cause something certainly sticks out like a sore thumb here...
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DCG • HDR | C# 🐅 UAS Finale retweeted
CHECK OUT THIS MASSIVE PLANT VOICED
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DCG • HDR | C# 🐅 UAS Finale retweeted
Replying to @GamesCage_
DAWG XENOBLADE GOT A KART RACER MODE BEFORE MKW DLC
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DCG • HDR | C# 🐅 UAS Finale retweeted
『Xenoblade Definitive Edition(ゼノブレイド ディフィニティブ・エディション) Nintendo Switch 2 Edition』については、「エーテルジェット」などの新要素を紹介する映像も公開しています。 #ゼノブレイドDE nintendo.com/jp/games/switch…
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I feel bad for all the folks who don't like JRPGs that got up to watch that direct...
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