I know it’s a good old fashion case of rage baiting but misleading folks with a case that happened two ago sure stinks for trying to showcase how far the technology has come since then.
n=3 but this is starting to paint a picture
in all of the pillar/pole collisions we've seen the following is always true:
1. empty context / start of drive (aka fsd doesn't have memory of objects/pillars/pole entering a blindspot)
2. pillar/pole is in a camera blindspot
in all of them it appears that the objects do exit blindspots, at least momentarily, within seconds of starting, so in theory this a solvable problem without additional memory/compaction methods for these specific cases
surely, though, there are cases though where objects will not exit a blind spot and better memory mechanisms are going to be needed as long as blindspots exist
in the meantime, i'm happy to use smart summon when not parked around any pillars