Joined October 2021
91 Photos and videos
Pinned Tweet
Hi everyone, it's been a few years since our last post. We've lost this account and finally took it back. We've recently launched the Steam page, so the game is 💯still in development store.steampowered.com/app/4…
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Hi #PitchYaGame! Card Retrieve is a top-down action roguelite that follows Ace, the Dog magician trapped in a Japanese feline world! 🃏 Fuse and throw your magical cards 🍡 Collect treats to get stronger 🕊️ Perform sleight of hand! Wishlist: shorturl.at/2o4yF
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Card Retrieve retweeted
🌸 Paid opportunity: The cozy mobile game Kinder World is looking to collaborate with artists! 🌸 We'd love to work with artists from diverse lived experiences to create decoration items that help our players feel seen. ♥️ Please RT! Interest form: forms.gle/VZh7szSwadDwboy7A
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Card Retrieve retweeted
We will be at the next ACMI X WIP night. Come over and check out @CardRetrieve over there! It starts at 5:15pm until 7pm😆 #gamedev #IndieGameDev #WIP
31 Oct 2023
🎮✨📽️the next ACMIX WIP Night is just around the corner! Come and test out 4 new videogames and 2 video art projects on Nov 8, 5.15pm at ACMI. Check out the lineup and register to attend for free! 🔥 acmi.net.au/whats-on/acmi-x-…
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☺️100 Survey Feedback☺️ Thanks to everyone who came by today and played the game. We're glad that we get 100 survey feedback. We will be in @ACMI for another WIP showcasing. Details will be announced later. This is the wrap-up for our team in games week! #MIGW #PAXAus2023
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🫣Day3 /Final Day at PAX🫣 Here's a little guide on where we're at. We aren't at the main hall, we're at the 2nd building where the speedrunning and just dance stages are at. Go to the orange/red building and 2 stairs up! Find the booths, the big door and we're on the left!
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Thanks for coming by everyone for day 2 #PAXAus2023. One of our friends ended up trying to speed run the game. If anyone is interested speed running our game, come to pax together lounge for it! Our current fastest record is @ab_1a4m with 46s. Come and beat his record tmr!!!
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😎Day 2 Let's go!!!😎 Within our team, our fastest record is 1 min 02s. Try to beat our record!!!
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Highlight of our day at #PAXAus2023 We have a doggy joining us in front of our cute little doggy game.
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🥳Day 1 PAX done & 2 mores to go🥳 Thanks to everyone who came by & tried the WIP/early prototype! Glad that people liked it & filled out our survey. It helps us in further development. It'll higher our chances to get govt fundings with the data to continue working on the game!
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We are showcasing our WIP at @PAXAus together lounge today, at 2nd floor. Come and join us trying out Card Retrieve!!! #PAXAus #PAXAus2023
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It's a really cool event. I think we will be going back again next year when we are more ready for it. But it is a great chance to meet some publishers & developers.
WOOOOOOOW It's a really cool event to meet up with the publishers and developers!!! #playnowmelbourne
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We aren't feeling so good with the new unity pricing fee. Card Retrieve is a 2d game that is currently developing in Unity. If you are working on a 2d game in Unity, would you prefer swapping to other engines? #Unity #GodotEngine #gamemaker #gamedev #IndieGameDev
11% Keep using Unity
79% Swap to Godot
11% Swap to Game Makers
28 votes • Final results
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🐶Profile Update🐶 Updating our profile pic with Ace being the coolest doggy in the world 🐕🐕🐕🃏✨️ #gameart #gamedev #NewProfilePic #japanese #artstyle
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Great news everyone📰 We will be bringing our prototype to #PAX Together Lounge🎉 It is not the main exhibition hall, it is upstairs in one of the rooms. Feel free to come by & try out our latest build and support the others there! More updates coming! aus.paxsite.com/en-us/featur…
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Sorry for disappearing for so long. Here's some #devlog update: - We'll be attending a few showcasing events and will be announce them soon! - Building up our #pitchdeck for applying fundings. - Building our next prototype demo for the showcasing events! ➡️Follow for more!💟
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Sorry for not updating anything the past few months. Here's a mini summary & update: - updated unity version & a bunch of things broke (still fixing) - a few teammates leaving & down to 2-3 core members - further planning for the production - having a long Christmas break 1/2
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We are still trying our best to produce the game, however, we would focus more on restructuring, planning and fixing the bugs in these few months. Please be patient and hopefully, we will be able to showcase more in a few months. We will be back! 2/2
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It's exhausting, but great experience in #PAXAUS for these 3 days. Nice to see some old faces & meeting someone new. Shoutout to @15MinutesOfGame with their indie game #Trash, happy to talk to my classmate Charlie there 👍 Also indies are great, but sadly no time to try out all.