Power Widgets is a new app that lets you create fully customizable widgets.
- Widget Designer to drag & drop your design
- Data Sources to access information from the internet
- Flows to collect & modify data for use in your widget
Now on TestFlight: testflight.apple.com/join/UJ…
ALT A screenshot of a weather widget and step count widget created with Power Widgets.
ALT A screenshot of weather, battery, and inspirational quote widgets created with Power Widgets.
Very fun demo -- oh and by the way #swiftlang can just interop with #erlang clusters thanks to our pluggable distributed actors :-) Lovely use-case, well done!
Who needs @erlang_org or @elixirlang? With our implementation of disterl in Swift you can connect distributed Swift runtimes to one another, no middle man.
#ElixirLang
Dream Textures v0.4.0 is now available with these additions:
✨ Blender 4.x support
🖥️ ControlNet preprocessors for depth, OpenPose, edge detection, and more
✅ Easier installation process
Get the update here: github.com/carson-katri/drea…
Dream Textures v0.3.1 was released to address some issues found in the recent v0.3.0 update.
🎇 "Seamless Axes" is working properly again
📄 Generating from an opened `.blend` is fixed
🗣️ Texture projection works for non-English languages
github.com/carson-katri/drea…
Dream Textures v0.3.0 is now available!
🌄 Stable Diffusion XL right inside Blender
📁 Import .safetensors and .ckpt files
🌳 More nodes in the render engine
🤖 API for connecting Dream Textures to other tools
Get the update on GitHub: github.com/carson-katri/drea…
We're happy to announce the new release of SwiftWasm tracking upstream Swift 5.8! More details about the release are available in our blog post: blog.swiftwasm.org/posts/5-8…
#ControlNet is fully integrated with Blender in the latest version of the Dream Textures add-on!
Our new node system lets you combine and chain models together to create interesting effects.
Here’s a thread of some cool things it can do, starting with poses:
To learn how to use ControlNet with our new node system, check out the guides on the Dream Textures wiki: github.com/carson-katri/drea…
There are example project files and step-by-step guides to get you started.
🎉 Blender Foundation and the developers community proudly present Blender 3.5!
🔶 A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more.
🚀 What's new: blender.org/download/release…
Huge thanks to everyone involved ❤️ #b3d
Dream Textures v0.1.0 is now available!
🔥 AMD is now fully supported
🍞 projection baking automatically projects onto your model’s original UV map
🏎️ batch size optimizations for faster generation of multiple images
Get the new version on GitHub: github.com/carson-katri/drea…
This is being developed for the Blender add-on "Dream Textures", which provides a bunch of tools for using Stable Diffusion in a 3D workflow.
The code for this feature is being developed here: github.com/carson-katri/drea…
#StableDiffusion2 Depth to image built-in to Blender Cycles. Just enable the render pass, enter a prompt, and it transforms your scene using the depth information to guide the result.
This will be included in Dream Textures v0.0.9, my open source Blender add-on for Stable Diffusion: github.com/carson-katri/drea…
The new version is *almost* ready.