Joined June 2019
Photos and videos
Pinned Tweet
🎨 ArtStation: artstation.com/catarackta 🎬 Demo Reels: vimeo.com/user202949814?fl=p… 📄 My CV: goo.su/EUG7M ☕️ Support my work / Get assets:• catarackta.gumroad.com/boosty.to/catarackta ✉️ Let's work together: DMs open | t.me/catarackta | catarackta@gmail.com
3
25
611
10,614
CataRackta retweeted
Artist @CataRackta shared the work behind the Chimera character, taking us from early sketches to revised versions of the girl with animal parts and discussing the rigging process. Breakdown: 80.lv/articles/developing-or…
4
91
6,764
For everyone interested in the workflow behind my original character, Chimera: my breakdown interview is now live on @80Level You can read it here: 80.lv/articles/developing-or…
1
7
144
2,546
I stumbled upon a post with a rig of my model by accident. Of course, it's a bit sad that people often forget to credit the author, and this was no exception. Nevertheless, I think there will be people willing to test the setup. So, this kind of thing should be shared.
1
5
142
8,310
during the painting process
3
2
164
2,823
Continue to paint 🖌️
7
235
Kraken WIP model. A little more work and we can start painting textures.
1
32
992
wow. love it💖
9
1,029
To the depths! 🐙
2
1
57
1,639
I'm continuing with the testing. I tried adding some emotions and a little animation. Now all that's left is to expand the library.
9
40
1,081
16,898
Initial facial mocap setup. For now, just the standard ARKit poses on a joint-based rig. Next step: refining the emotions.
10
30
1,087
28,160
Original Character Chimera is Here! I'm still working on the presentation for ArtStation. So I would be very happy and grateful if someone could bring her to life for an interactive podium in UE5. I'll release the UE5 face mocap settings together with the release on ArtStation.
22
258
5,011
85,381
Available for everyone on Boosty: boosty.to/catarackta/posts/a…

2
5,225
Baka mode activated during rig test 💢
4
54
1,242
22,095
Working on a new outfit design
1
7
376
8,669
Today, the RBF manager in mgear decided it didn't want to properly save the poses for some controllers, so that's all I've managed to do today
1
1
62
3,575
I've almost finished setting up the materials and shaders in UE5
4
10
407
12,621
1
4
110
3,922
I think it's time to start experimenting with shaders in UE
1
17
409
6,440