Game devs, I really think it’s just as important to make something you’re actually passionate about. You don’t have to jump onto 'friendslop' trends just to make money, honestly. It doesn't even guarantee you'll make a viral hit. Make what you want to make, but do it well!
Peak co-creator is encouraging indie devs to break free from traditional polished development cycles.
Instead, he says, prototype quickly and lean into the chaotic, social fun that these low-fi co-op titles deliver while the window is still open.
"Make friendslop games before the fad dies."