Use the uploaded character as the identity base and render them as a full body figure made of colorful translucent glass in a neutral studio. Infer the full body even if I only provide a head-and-shoulders portrait.
CONCEPT:
Create a hyper‑realistic 3D full‑body render of the character as a thick, polished glass sculpture. Keep their anatomy, outfit design, and overall look recognizable, but every surface (skin, hair, clothing, accessories) is reinterpreted as a single continuous glass material with overlapping tinted layers of color.
STYLE & MATERIAL:
- Thick, smooth, semi‑transparent glass or resin with realistic refraction and internal depth.
- Overlapping bands and zones of rich colors inspired by the reference character that blend optically inside the volume.
- Clean rounded edges, strong but controlled specular highlights, subtle bloom on the brightest edges.
- No plastic or matte look; it must feel like high‑end art glass.
CHARACTER:
- Preserve face, hair silhouette, body proportions, and outfit shapes from the reference.
- If only a bust is provided, infer a full, anatomically correct body and complete outfit consistent with the character’s style.
- Skin, hair, and clothing remain distinct as forms but all share the same glass material, differentiated by color, thickness, and internal layering, not fabric texture.
- Eyes and facial features are visible through sculpting and color variation in the glass, not drawn cartoon lines.
POSE & COMPOSITION:
- Neutral heroic standing pose by default: confident, balanced, readable limbs, nothing exaggerated.
- Full‑body framing, head to toe, centered taking up most of the frame.
- Aspect ratio: vertical (4:5 or similar) like character key art.
LIGHTING & ENVIRONMENT:
- Neutral studio: smooth light‑grey gradient background and a subtle glossy floor.
- Soft three‑point lighting with gentle rim light to define silhouette.
- Clear ground shadow and faint colored reflection beneath the figure.
- Balanced exposure showing internal color transitions and depth.
DETAIL & REALISM:
- Hyper‑realistic rendering with physically plausible reflections, refractions, and contact shadows.
- Smooth shading, no visible polygons, no painterly strokes or cel shading.
- Color transitions are optical and volumetric, not flat graphic stripes.
EXCLUSIONS:
- No extra characters, props, logos, or text.
- No ghost‑blob simplification: keep full readable anatomy and outfit.