Joined April 2013
109 Photos and videos
Ceremor retweeted
We've been so fortunate to interview some of the biggest names in the DayZ space, and @Ceremor has been on our hitlist for a very long time! In this episode 👇 Base building ✅ Korean comics ✅ Roguelikes ✅ Dave's hygiene standards ❌ #DayZ #podcast #contentcreator #Ceremor
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Kane Pixel's Backrooms movie was everything I wanted and more. EXTREMELY GOOD
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So sick
discord for the hq teaser trailer: discord.gg/jWRTGMyhFR#DayZ #MoonMap
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Ceremor retweeted
This is one epic adventure. Part 1 of me and @Ceremor 's first look at Deer Isle 6.0 We'll never be able to do this for the first time again so it's only right that it has a HUGE 4 part edit! Enjoy youtu.be/c_G8PgwQFlE
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Don't let them twist this. He was disarmed. On his knees. Beaten. Pepper sprayed. Shot in the back, then they had the audacity to call him a terrorist, a dangerous assassin. Noem said he was brandishing, he wasn't. Miller said he 'tried to murder law enforcement'. He didn't.
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There is no coming back from that. Anyone still arguing in favor of this administration does not care about the American people. They want the state to execute its political enemies. They are fully on board with extrajudicial killings with zero accountability.
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The fact that the administration is willing to lie this egregiously is completely unforgivable. They want to be able to kill you in the street and wave away the consequences. They will use the full force of the state to murder civilians and get away with it.
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Ceremor retweeted
I'm not being hyperbolic when I say this is literal Nazi-levels of lies and propaganda, and coming from Stephen Miller, that's no surprise of course. Who can support this kind of lie coming from our government? Anyone? Speak up.
An assassin tried to murder federal agents and this is your response.
Community note
No evidence has been released supporting allegations of an assassination attempt. Analysis of videos of the shooting do not show the victim attempting to assassinate anyone. nytimes.com/2026/01/24/us/…
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Ceremor retweeted
this goes far deeper than your politics the same people that swear you should carry a gun everywhere are saying that its his fault for carrying around ‘police’ i have never posted about ‘politics’ or had a ‘side’ in anything but this is too far you better buy a gun TODAY 😶
🚨🇺🇸 BREAKING — Another Angle Showing Alex Pretti Never Pulled a Gun.
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Anyone supporting the sick shit that is happening in Minnesota should never live it down for the rest of their lives. When (if) this all ends you deserve to be shamed and live with that shame until the day you die.
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Ceremor retweeted
Jan 24
Alex Pretti was a 37-year-old ICU nurse working with critically ill veterans who was lawfully carrying a firearm and ice called him a domestic terrorist before his body was cold on the -20° F pavement. If lawfully carrying a firearm provides grounds to be shot, then 2A is a lie.
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Ceremor retweeted
Jan 24
The government is blatantly lying to us (again). He was disarmed then they executed him. Wake up you fucking sheep
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JD Vance claiming the man who murdered Renée Good has 'absolute immunity' is a message that the government can gun you down for any reason and there's nothing you can do about it. Anyone who sits well with this is a traitor to every principle that makes America "free".
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Anyone justifying the murder of that woman is so far gone there's no coming back. The world would be better off without you.
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Ceremor retweeted
Are you ready to survive...and win 100$ 2 DayZ left... Deer Isle 6.0 – The Unofficial 1.0 With the release of Deer Isle 6.0, the project reaches a point that is personally very significant to me. Even though the version number suggests otherwise, 6.0 is, in many ways, the real 1.0 of Deer Isle. Why? For the first time since development began, the map now has not only a clear beginning, but also an end. This does not mean the end of Deer Isle’s development—far from it. Instead, it marks the first time the map contains everything fundamental it was originally meant to have. In that sense, this release is comparable to the original DayZ 1.0 release: a transition from ongoing construction to a complete foundation. Content Complete – Not Finished With version 6.0, Deer Isle is now content complete. All core mechanics, systems, locations, and progression paths that define the overall vision are finally present on the map. This does not mean development stops here. New content will continue to be added. Expansions will follow. Improvements and refinements will continue. The key difference is that from now on, everything is built on top of a complete base, rather than toward one. That is why I internally consider 6.0 to be the “unofficial 1.0.” Why Experimental First? Version 6.0 is being released exclusively on the Experimental branch for now. The reason is straightforward: **this update introduces highly complex new scripts and systems. Many of these simply cannot be tested properly by a single developer. Their true behaviour only emerges under real conditions—large player counts, different playstyles, and unpredictable scenarios.** **To be completely transparent: This is likely the most experimental version of Deer Isle ever released.** What Does That Mean for Players? Quite simply: anything can happen. Unexpected bugs Critical issues Server instability Balancing problems In the worst case, even a complete loss of progression. Note: there will be no compensation for lost items, progress etc. This is not meant to be alarming, but honest. !!! Anyone playing 6.0 on Experimental should be aware of these risks. !!! That said, once major issues are identified, I will provide hotfixes as quickly as possible. Community feedback, logs, and reproducible bug reports are absolutely essential during this phase and directly influence further development. A Milestone — Built Together with the Community Deer Isle 6.0 is not an endpoint, but a milestone. A moment to briefly look back before moving forward again. Reaching this point would not have been possible without the community that has tested, supported, criticized, and shaped the project over the years. Once again, the community will play a crucial role in turning 6.0 from an ambitious Experimental release into a stable foundation for the future. Thank you to everyone who continues to be part of this journey. PS: Also a big thx to the @ZERODAYZSERVERS and @HappyBombs which were a long time supportes of the map. They will host a 6.0 EXP Server which I will monitor for the most common bugs and problems. As a small christmas hunt event: I will contribute and call out 100$ for the first one (or team) who will beat the map on ZERO Servers. (Note: Videoproof of the last 60min must be available, also we will check the logs). #dayz #deerisle #experimental @dayz @TheRunningManZ @Muller_TTV @AmishZed @HollyRexTwitch @SourSweetYT @Ceremor @Friendly_dayz @xSeniMJ @MiddleGroundZz @GlobalSprocket @Marks_1616 @Echoics @Doc_Dreist @Jiinxy__ @HappyBombs @ItzMikeDocherty
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Ceremor retweeted
Deerisle 6.0: The endgame is approaching. Starting at 24th Dec on Deerisle (Experimental). Team up, find and beat "the heart" of the island. 10 Dayz left.... Like and share! #dayz #deerisle #experimental @dayz @TheRunningManZ @Muller_TTV @AmishZed @HollyRexTwitch @SourSweetYT @Ceremor @Friendly_dayz @xSeniMJ @MiddleGroundZz @GlobalSprocket @Marks_1616 @Echoics @Doc_Dreist @Jiinxy__ @HappyBombs @ItzMikeDocherty
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15 Nov 2025
I absolutely LOVE the design and flow of Stella Montis in Arc Raiders. It is an incredibly cool departure from the outdoor maps, probably my favorite so far. There's just one problem, its SO. CROWDED. Especially with late spawns, people seem to come from everywhere, all the time
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15 Nov 2025
I hope that they take another look at how lobby filling works with it. Especially in a relatively small, close quarters environment it doesn't feel great that you can take every step to clear zones only for people to spawn one room behind you after you've just gone through.
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7 Nov 2025
I will never understand the people vehemently against being able to loot downed players in Arc Raiders. All this option would do would give people more chances to be spared. Maybe they take everything you have, maybe they only take a little. I'd spare so many if I could.
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