Cross-platform game developer, keenly interested in pixel-perfect classic revivals supplemented by modern enhancements such as best-of-breed online multiplayer.
Hey fighting game fans! We put together this Netcode Primer. Part 1 explains Rollback vs. Input Delay. Pt. 2 (in thread) explains how to tune our netcode settings for the online experience that's best for you! Full video at youtu.be/1JHetORRpfQ Here's Pt. 1: #netcode#rollback
We're encouraged by the early adopters! Always a match to find for #WHP. Get the word out and let's grow this! So many more SNK titles yet to bring back!
store.steampowered.com/app/3…
The third release in SNK’s NEOGEO Premium Selection 🎉
WORLD HEROES PERFECT is out now on Steam! 🚀
Preserving the original charm while adding rollback netcode & adjustable game speed ✨
Enjoy smooth online battles in the enhanced version! 🔥🎮
#WHP
\\ Producer's Comment //
Here's a special message from Producer Laurent Vernézy for KIZUNA ENCOUNTER: SUPER TAG BATTLE! 🎉
Check out the image for his full comment 👀✨
#KizunaEncounter
.@SNKPofficial kept us even busier this year. A mere 2 weeks after #RB2's debut, we're excited to share even more retro goodness: #Kizuna Encounter debuted at #EvoFrance2025 today! This is a NeoGeo first: it's 2v2 tag-team with online multiplayer. Or play 2P coop online! Enjoy!
KIZUNA ENCOUNTER: SUPER TAG BATTLE will be available starting at 10AM(PDT)on October 11!
Launch Discount 25% OFF Sale starts at the same time — don’t miss it!🔥
#KizunaEncounter
Our spirit is retro, but we adapt. In the era of AI, we need to be careful with art we incorporate. Going forward, no stock art will be included in our drafts, so it won't sneak into release. We'll also retain steps of our in-house process. Tks for the critique. We're listening.
New #RB2 patch released on Steam:
steamcommunity.com/app/33599…
It fixes desyncs associated with lobbies capped at 2P where a player joins by invite, fixes some language issues, plus adds Shinkiro's awesome new key art (seen at the launch reveal) to the Gallery!
We want to assure all we're not dismissing your criticism. It's Monday, everyone's back. We're having detailed discussions, not to accuse but understand. Our artist insists no genAI used & offered explanations. Regardless we're contemplating steps to avoid questions in the future
We're horrified to see misinformation suspecting AI art in our recent #RB2 release. We respect hard-working artists & are adamantly opposed to AI-generate assets. As a token of good faith, we've shared our working PSDs for a couple achievements. See steamcommunity.com/app/33599…
.@SNKPofficial made us keep a secret, but now that the cat's out of the bag courtesy of #TGS2025, it's time to share: Real Bout Fatal Fury 2: The Newcomers is coming to Steam with our acclaimed rollback online multiplayer, and many more unique features! youtu.be/1IDoc63olf4
We've developed 85 games to-date. Statistically speaking, the titles of the games we develop are most likely to start with "A" mainly because of various Atari titles. After that it's most likely to start with "S" and second most likely to start with "K."
For some reason this old Tweet of ours has been getting attention again lately. So, for those who might not know, 98UMFE and 2002UM on Steam did indeed later get a state-of-the-art rollback overhaul beginning of 2022, plus lobbies and spectating too x.com/CodeMystics/status/128…
We're happy to announce the #SVCChaos 1.02 patch, previously released on Steam and GOG, is now available on PS4 and Switch as well. Full console patch notes below.
We just issued a further very small patch to #SVCChaos on Steam and GOG. Things have been pretty solid with the previous update... just a couple small tidy-up issues: a typo, an achievement bug, and an adjustment the resolution-change delay. Console updates still forthcoming.
A new update has been published to Steam for #SVCChaos! Details: store.steampowered.com/news/… (Don't worry console users: updates coming soon for consoles too!)