Joined May 2022
2,977 Photos and videos
Pinned Tweet
19 Oct 2025
My game is inspired by Noita and Angrybirds
Noita is such an incredible game. I found Ambrosia, which makes you immune to all forms of damage. I stood confidently as an enemy projectile hit me, which did: • 0 damage • summoned a rain cloud, rinsing off the ambrosia • summoned a lighting strike, killing me
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Is it me or did twitter just add banner ads.
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It's trendy to pretend like you're poor in the "Indie" scene.
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Devlog 2
Devlog 1
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I wish I had this level of delusion.😂
Jun 10
Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running. No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested. The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this. Time to cook. Reply if you're in.
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One of the biggest gamedev lessons is that if you work on a game for a while but it's not good or great to play, It's OK to move on to something else. Avoid sunk cost fallacy when necessary.
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It takes way too long for devs to learn how to make games without using a tutorial.
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Quitting after the first failure.
Game dev question of the day What are some of the worst mistakes new devs make?
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On steam it's platformers
Game dev question of the day What's the worst genre for indie devs to make?
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The one thing I like about godot over unity is that you can tell it was made for games and nothing else.
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Why is godot 1.2 gbs
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Releasing a game is a success in itself.
How do you get back up from Indie game failure?
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You guys didn't all show your games. Let's make a thread of games in the replies.
I need more gamedevs on my timeline
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I need more gamedevs on my timeline
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where y'all at
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Gamedevs every 2 weeks.
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How spooky would you rate this scene.
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This video is so disingenuous
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Making a game ain't easy!!!
making a game is easy but selling that game...
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