Joined December 2024
58 Photos and videos
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Trying to get back to Unreal Game Development, going into art slowed me down, art is necessary for step forward, but not right now. #indie #indiegames #indiegamedev #indiegamedevelopment
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I am not an #artist but to work on my game, I have to become one. Bought a few #conceptart courses on #learnsquared from #humblebundle, now I have to buy a waqom tablet next, will take little time. #indie #indiegames #indiegamedev #gamedev #gamedevelopment
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#WorkOnYourWhy Why are you putting so much effort into #gamedev ? I have my why crystal clear, yet I am afraid that my time is short Credits to IAMSEPARATED on YT #indie #indiegames #indiegamedev #gamedevelopment #motivation #keepitrolling
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I wanted to keep going on, and on and on and on like it is now or never, wanted to escape but the feeling of doing nothing is too heavy. Finally trying to take a break. #indie #indiegames #indiegamedev #gamedev #gamedevelopment #rest #break #recharge
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Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya Unwrapping in Maya takes longer time, but more satisfying than blender. #Followup of #FullTimeGameDev #3dArtPro course by @thomasbrushdev #indie #indiegames #indiegamedev #gamedev #gamedevelopment
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Although there is an automatic #UV tool in #Maya, it is not recommended to completely do automatic, creating UVs for #ghostbustertrap, a very hectic but necessary job. #indie #indiegames #indiegamedev #indiegamedevelopment #lookdevelopment
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Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrushdev in #Maya instead of blender #indie #indiegames #indiegamedev #gamedev #gamedevelopment
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Ghostbuster Trap with Cord. Learned how to created cord or any curved geometry. Learning #LookDevelopment in #Maya courtesy to @lucasridley . Learning something new every day. #indie #indegames #indiegamedev #gamedev #gamedevelopment
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Re-iteration of Sword in #maya, #Followup of #FullTimeGameDev #3DArtPro by @thomasbrushdev Took longer than expected. Blade seems a bit off, will try to resolve it next. #indie #indiegames #indiegamedev #gamedev #gamdevelopment
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Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrushdev After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon. #indie #indiegames #indiegamedev #gamedev #Asset
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#GameDevelopment is stuck because of underpowered laptop, not exactly getting time on home pc and a difficult routine. #LearningMaya is however on speed. @lucasridley is a great resource for that. #indie #indiegames #indiegamedev #gamedev #gamedevelopment #3dart
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Ghostbuster Trap made in #Maya, Following up The @lucasridley #udemy course. #indie #indegames #indiegamedev #gamedev
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If you are tired, learn to rest not quit. #indie #indiegames #indiegamedev #gamedev #motivation
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Following Along with #3DArtPro course of @thomasbrushdev on #blender and learning #Maya in parallel from @lucasridley #udemy. Left: Crate in blender, Right: Crate in Maya #indie #indiegames #indiegamedev #gamedev #assetbuilding
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Here is a look on #MGSDocks after correctly mapping normals, it was a very ambitious project but not really a unique one. So just for portfolio. Shifting to #maya anyways. #3dart #indie #indiegames #indiegamedev #gamedev
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Reusing my blender muscle memory through 3d art pro course of @thomasbrushdev Already done some decent works in blender, like MGS docks, were they performant, can't really say. Shifting to #Maya soon anyways. #indie #indiegames #Indiegamedev #gamedev
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Was trying to possess pawn on entering a trigger area .. failing miserably right now ..have to look at some tutorials #unreal #indie #indiegames #indiegamedev #gamedev
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