Joined July 2025
14 Photos and videos
Update :) silly editing software reduced it to 720p unless I wanted to pay. Maybe 4-5 hours of work total here and there. I didn't one shot this at all, but instead iterated a lot on things like the water. UI and beaches still looks like complete shit. Also gotta add more effects to make it feel more lively.
My next itch game (30 mins put into it so far) :). I think the UI looks pretty bad and the game still feels a bit lacking but I can see myself paying for this especially if i could play this with friends.
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I coded 0 lines for this naturally
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with Fable gatekept as well as future models: the most likely outcome is an application-based engineering workflow for products like Lovable to shrink the gap between idea->product
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3 Days of using Fable felt like the biggest cocktease of 2026
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Fable getting banned might be what the rest of the world needs in order to catch up and make competing models
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If you can't get any productivity gains without AI then that's a skill issue
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Took 2 prompts since it was a bit shy at first. I woud probably like to have it add more nature around the castle and more complex trees but it's truly amazing what it was able to do in 20 minutes.
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Funny we got the same UI it feels like
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My next itch game (30 mins put into it so far) :). I think the UI looks pretty bad and the game still feels a bit lacking but I can see myself paying for this especially if i could play this with friends.
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Anthropics new #AI model is pretty darn cool
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Imo the power of AI is rapid prototyping. If you can try out an idea within minutes, then you can very rapidly go from idea to playble to a product people actually want.
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Most AI games I see are mostly prototypes. It looks cool but it's not playable. It's better to make something smaller that people can try.
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I just released my first itch.io game 🤑 Play it here (It's free): codeycodes.itch.io/aim-train…
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