We are a highly trained professional team of synthesis researchers and theorists, collaborating to bring clients the latest developments in chiptune. He/Him

Joined May 2010
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Soundchip Salad available now! Get it free: ubiktune.com/releases/kulor-… Or buy it on cassette: kulor.bandcamp.com/album/sou… In association with @ubiktune, featuring guest tracks by Maxo @chordslayermaxo, kfaraday @kayfaraday, Jusu-Tengu @Jusu_Tengu and Fearofdark @FoDSteve!

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Kulor Research Labs Inc. retweeted
Two new videos! The first one is my tiny 256-byte intro compo entry. I made this SNES demo effect in only 256 bytes of ROM! Full video at my channel youtu.be/nq_NQveJevw
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LAST CHANCE to get $300 worth of NES games for just $30! Sale ends TODAY! Thanks to everyone who has bought the 8-Bit All-Stars Bundle already! itch.io/b/3695/new-8-bit-all… #nesdev #gamedev #indiegames #N8ABundle
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Kulor Research Labs Inc. retweeted
some Sega Genesis stuff for @nosebecc's (NSFW!) game escaping some kinda prison tower area, this one popped off like crazy on Soundcloud out of nowhere holy moly at the time we were still doing the 1 loop no melody 1 loop melody thing, stick around until 1:09 for the melody!
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My new visual album Tweewaster is out now! linktr.ee/maxotunes
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My new album “Whimsy Girl” is here 🌸 Soft, whimsical instrumentals — soundscapes like a meadow in bloom. Out now on all platforms 👇 distrokid.com/hyperfollow/so… #SoyoOka #WhimsyGirl #newmusic #gamemusic #VGM
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Kulor Research Labs Inc. retweeted
Today’s a @CommodoreKulor all day kinda day
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"something I don't see talked about a lot is how the Super Mario World cartoon arranges and samples most, if not, all of the background music and sound effects heard with the original game's right channel in mind"
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why the Saturn and the SNES are both reigning champions: they both have mode 7
I went out of bounds in the World hub from Sonic Jam and I was quite surprised by how surprisingly big the render distance was even if it was empty. It really goes to show how far Sonic Team had gotten on the Saturn engine for SA1 even if this minigame is just some crumbs of it.
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Kulor Research Labs Inc. retweeted
mock-NES edition (shiru didn't like this song so it didn't end up in the NES game...I can see where he was coming from in retrospect)
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mock-NES edition
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for this game we were also gonna have an NES OST mode in the options, so I did some authentic remakes of the original tunes PCE does pretty well at emulating the 2A03!
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more PCE Alter Ego covers for a homebrew port, oh my goodness gracious I need to post again otherwise it'll be a decade before I show this whole thing off stick around for the space flute solo at 1:05!
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mock-NES edition (shiru didn't like this song so it didn't end up in the NES game...I can see where he was coming from in retrospect)
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once upon a time I was scoring a PC Engine port of Alter Ego which unfortunately seems to have vanished off the face of the earth, it was a neat opportunity to revisit doing some new takes on enhanced versions of the tunes...stick around for 0:49!
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bonus!
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mock-NES edition
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Kulor Research Labs Inc. retweeted
you can make a multiphonic wavetable that sounds like 3 notes, and then you can stack them on 2 channels for some thick sounding chords
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haters don't want to say it but its genuinely true Soyo Oka was cooking so hard in the games she worked on
I think it has taken a great deal of maturing for me to eventually reach the conclusion that super mario kart’s rainbow road theme is actually the best one
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Kulor Research Labs Inc. retweeted
more PCE Alter Ego covers for a homebrew port, oh my goodness gracious I need to post again otherwise it'll be a decade before I show this whole thing off stick around for the space flute solo at 1:05!
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