Unfortunately I am still alive, but fortunately we recorded another video with @ComradeIntense. youtu.be/uOPwVZI5UTM This time it's about normal maps. There will be a part 2 so you can leave questions in the comments.
After extreme laziness and unnecessary distractions finally returned to the Texas Capitol. More than 60h in and still just placing references and creating basic shapes for planning purposes, but a mid of modeling as well.
Finished remaking cslmodding.info - Fully responsive - you can access it from any device, also more performant and faster. Started adding a bit of content for CS2. More will come! #citiesskylines#citiesskylines2
🚀I remade my website: intense.ws See my CS and ATS asset portfolio and find helpful resources and tutorials if you are an asset creator the Assets Checker tool and Top9Workshop with stats. Check it out :)
Who would've thought that not over-modelling unnecessary details and that proper geometry matters in C:S ? "tris don't matter, just model everything, yolo" -> just read this really well researched article: blog.paavo.me/cities-skyline…#CitiesSkylines2#citiesskylines
(1) Time to do some community test:
1. Enable devui as shown in pic then:
2. Tab -> GameRendering -> Shaders
3. Disable everything about sims:
BH/Characters/... Didimo/...
Check your framerate in busy areas in your cities and report back.
Enjoy double* framerate