I don't think #Godot's physics engine is able to keep up with our initial idea for #PirateJam 😅 Limbs flying off all over the place! After a bunch of hours trying to stop it, we're going to pivot to a new concept entirely. #gamedev
Tomorrow! Joined by three very talented #GodotEngine developers, we all took a crack at making a game with the same asset pack. Tune in live to chat during the premiere! Link below:
Well, I definitely underestimated how hard it is to problem solve coding issues while also live streaming, but WE GOT THERE!
Thank you everyone who stopped by to watch me smash my face against a wall for a few hours.
Hey All! I'm carrying on with exploring procedural animation in #GodotEngine 4.0 again on Twitch! Last time we got the model & IK set up, this time let's get it walking!
twitch.tv/crigz
Hey, I'm about to go live on twitch! I'm going to be experimenting with Procedural Animation in Godot 4.0
Please join if you're interested!
twitch.tv/crigz