Might be getting a bit emotional right now.
Wasn't sure if I should post this composition, since it's just a mix of (slightly, weirdly altered) covers from my games with me in the middle.
But seeing it this way, how long the path was...
A Tale of Silent Depths started 6 years ago in 2020, but i released so much along this journey while I was learning.
MACE came in 2022.
Oni Station in 2023.
Little Eden and Afterlight Catacombs in 2024.
Spacepunk Survival, Haunted ROM and Dreadstone Keep in 2025.
Tavern became Crit, as I knew there was still a journey ahead.
And tomorrow... A Tale of Silent Depths.
Before each release, I would always get nervous, do what I thought was the best at the moment, be it development or "marketing" (was never really the best at it).
This time, with more experience, I'm working differently. But I was never this nervous.
This game holds such an importance to me, but I do feel that, whatever is the output, this was already the biggest of victories.
If you happen to check the game at release tomorrow, please let me know if you enjoyed it!
Over 20 people worked on it through it's history, from artists to programmers to sound designers and beyond.
It is a privilege to share a game with them.
If you have the opportunity, never give up on the indie dream.
A long tweet, but a tweet written in tears of joy. Cheers!
#gamedev #indiegame