Counter-Strike started as a Half-Life mod.
DOTA was a custom WarCraft III map.
PUBG began as an Arma mod.
Team Fortress, League of Legends ... the whole Auto Chess, Tower Defense, and Battle Royale genres all owe their existence to modders.
Game devs were smart to open up their tools to modders to build experiences on their platform, but at the end of the day, modders often got screwed with no way to monetize their efforts.
They were lucky if the publisher bought them out (Like Valve did with Counter-Strike).
Often they got cloned without any financial credit (League of Legends).
We're building a virtual world where we're taking an extremely hardcore approach to enabling creators.
The same tools that we're using to build our first-party experiences are going into your hands.
So everyone from amateurs to AAA game devs can build their own experience on Otherside.
And when some new play pattern takes off, the creator will have everything they need to stay on platform and get rich from their efforts.
We want to make it so if the next IceFrog creates a DoTA-level success on Otherside, he won't need to worry about a drawn out court battle or a massive Roblox-esque fee structure.
Cause creators on Otherside will have programmable digital property rights, enforced on-chain.
Bathroom Blitz is just one version of what this could look like, where one small dev team builds a unique experience on top of Otherside's platform.
But there's a lot more where this comes from. And when we get the flywheel right, the growth potential will be insane.
Bathroom Blitz is an 8v8 death match in the BAYC bathroom launching in July. Built by Command Line using the Otherside Development Kit (ODK) this is a first look at what external developers have been building.
The Experience will stay live for a few weeks while we gather feedback, make improvements, and prepare for more concurrent experiences.
This activation starts accumulating Voyager XP.Ā Retroactive XP for prior engagement will roll out ahead of launching the persistent state.