Joined November 2017
543 Photos and videos
Took about 24 hours to break my leader boards. Tomorrow ill add a few more digits to the UI in honour of this "ESS" champion. No idea how they did it btw.
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My final update for my Cosy Coin Pusher game is out now, featuring new visuals, new gameplay tweaks, and 4 leader boards. cursedsolutions.itch.io/coin…
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The UPDATED version of my COSY COIN PUSHER web game is OUT NOW! cursedsolutions.itch.io/coin… The MEGA PRIZE payout is now almost self-sustaining #screenshotSaturday
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Is #screenshotsaturday still a thing? Next week I'll be updating my Cosy Coin Pusher web game with a bunch of bug fixes and new mechanics. If you have any ideas for things you'd like to see please let me know! cursedsolutions.itch.io/coin…
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Cursed Solutions retweeted
23 May 2025
Limitless Liquid Lander: An endless landscape that adapts to your skill. cursedsolutions.itch.io/land… by @CursedSolutions
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Working on a pipeline to go from text prompt > image > HD vertex-coloured model > low poly uv-textured model > unity asset. I know i could get a lot of hate for this from the anti-AI crowd, but i think this has potential. #gamedev #indiedev #solodev
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Thinking about taking this off the shelf.. PS1 escape room survival horror. Lots of nods to the PS1 era.. I could put a demo together in a few weeks if anyone would be interested in playing it.. #gamedev #indiedev #solodev #retrogame #horror
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My relaxing teddy stacking game is finally published. Browser-based furry ragdolls. Designed to occupy half your monitor and half your brain. cursedsolutions.itch.io/tedd… #screenshotsaturday #gamedev #indiedev #solodev
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Its been a while, but I finally found time to publish another web game. Please Play / Test Cosy Coin Pusher NOW! I can almost guarantee that no-one will ever win the mega prize. cursedsolutions.itch.io #screenshotsaturday #screenshotsunday #gamedev #indiedev #solodev
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2nd dev pass of my colouring book game. It uses bacterial behaviours to spread and mix colours. So far: Added hidden boundaries to help block areas that may not have a visible outline. Added hidden colours to feed the spread in a directed way. #gamedev #indiedev #solodev
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My relaxing teddy stacking game is done. Procedurally generated web-based fur shaded ragdolls. All of those things took a lot of effort and previous experience to get right, and no-one will ever know. Goes live tomorrow. #gamedev #indiedev #solodev
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I wish i could hand off these free little web games to someone that would handle all the audio for me. I lack the patience and skill to really express myself in that way. These are some real opportunities for audio creativity going to waste. #gamedev #indiedev #solodev
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Stress testing. Pre-optimisation. Lag spikes at ~650 coins. #gamedev #indiedev #solodev
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Done with the rough layout. I tried to incorporate every gimmick ive seen in real life coin pushers. Im confident this will run @ 60fps in browser. If i was designing this for desktop i could have 10x the physics assets. Oh well. #gamedev #indiedev #solodev
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Ive fallen down a rabbit hole. Look how advanced coin pushers are these days. This is the tip of the iceberg. Search for "Arcade Matt", i dare you.
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Unstable 60fps @ 750 coins, which is handy because thats about all this machine can hold. Noticing a bit of physics jiggle but no crazy feedback loops just yet. I wonder how much of this sim can be sleeping at any given moment 🤔 #gamedev #indiedev #solodev #madewithunity
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RIP @unity . You stupid bastards.
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Much more stable 🛠️👍 Fur length and colour can be randomised no problem, but messing with the scale ruins the ragdoll, so i might end up making a few prefab sizes. #gamedev #indiedev #solodev #madewithunity
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The physics debugging on this prototype is going to be a nightmare if i dont make some drastic compromises 🤔 #gamedev #indiedev #solodev #madewithunity
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