Took about 24 hours to break my leader boards. Tomorrow ill add a few more digits to the UI in honour of this "ESS" champion. No idea how they did it btw.
My final update for my Cosy Coin Pusher game is out now, featuring new visuals, new gameplay tweaks, and 4 leader boards.
cursedsolutions.itch.io/coin…
Is #screenshotsaturday still a thing?
Next week I'll be updating my Cosy Coin Pusher web game with a bunch of bug fixes and new mechanics. If you have any ideas for things you'd like to see please let me know!
cursedsolutions.itch.io/coin…
Working on a pipeline to go from text prompt > image > HD vertex-coloured model > low poly uv-textured model > unity asset.
I know i could get a lot of hate for this from the anti-AI crowd, but i think this has potential.
#gamedev#indiedev#solodev
Thinking about taking this off the shelf.. PS1 escape room survival horror. Lots of nods to the PS1 era.. I could put a demo together in a few weeks if anyone would be interested in playing it..
#gamedev#indiedev#solodev#retrogame#horror
2nd dev pass of my colouring book game. It uses bacterial behaviours to spread and mix colours.
So far:
Added hidden boundaries to help block areas that may not have a visible outline.
Added hidden colours to feed the spread in a directed way.
#gamedev#indiedev#solodev
My relaxing teddy stacking game is done.
Procedurally generated
web-based
fur shaded
ragdolls.
All of those things took a lot of effort and previous experience to get right, and no-one will ever know.
Goes live tomorrow.
#gamedev#indiedev#solodev
I wish i could hand off these free little web games to someone that would handle all the audio for me. I lack the patience and skill to really express myself in that way.
These are some real opportunities for audio creativity going to waste.
#gamedev#indiedev#solodev
Done with the rough layout. I tried to incorporate every gimmick ive seen in real life coin pushers.
Im confident this will run @ 60fps in browser. If i was designing this for desktop i could have 10x the physics assets. Oh well.
#gamedev#indiedev#solodev
Unstable 60fps @ 750 coins, which is handy because thats about all this machine can hold.
Noticing a bit of physics jiggle but no crazy feedback loops just yet.
I wonder how much of this sim can be sleeping at any given moment 🤔
#gamedev#indiedev#solodev#madewithunity
Much more stable 🛠️👍
Fur length and colour can be randomised no problem, but messing with the scale ruins the ragdoll, so i might end up making a few prefab sizes.
#gamedev#indiedev#solodev#madewithunity