I released a new app yesterday for creating and using custom crosshairs in any game. It also has Steam Workshop integration so you can share designs!
Check it out: store.steampowered.com/app/2…
Loopliz.com now allows you to create changelogs using the feature requests your users have submitted. Keep users in the loop and reduce your changelog maintenance overhead.
#buildinpublic#indiehackers
Update for Loopliz.com : when you add a feature request you can now use rich text 🚀. Super useful for things like code snippets and ordered lists ⌨️
#buildinpublic#indiehackers
Hey everyone. My app that I've been working on for 2 years and planned to release this month has been removed from Steam for being "not a good fit" for the platform. It had 65,000 wishlists (a HUGE # for an indie app/game).
Continued in thread:
Hey everyone. My app that I've been working on for 2 years and planned to release this month has been removed from Steam for being "not a good fit" for the platform. It had 65,000 wishlists (a HUGE # for an indie app/game).
Continued in thread:
Hey everyone. My app that I've been working on for 2 years and planned to release this month has been removed from Steam for being "not a good fit" for the platform. It had 65,000 wishlists (a HUGE # for an indie app/game).
Continued in thread:
The new app is ModFoundry, a no/low-code tool for making Minecraft mods. I have received explicit permission from AppDetex, the company that handles Mojang's legal stuff, to name the app as it is and have it on Steam. store.steampowered.com/app/1…
It's been a few weeks and I've basically lost hope that they will do the right thing and allow the app back on the store, this is my last ditch effort to get someone higher up at Valve to see. @valvesoftware@Steam
Promising visual programming for ModFoundry.app. This node updates based on the type of the input object and lets you call any of that object's methods. Necessary arguments are added as inputs to the node automatically!
#NoCode
I'm working on the templating "engine" for MC Mod Maker. This is the crux of how the mod code is generated.
Here's a really simple example that shows how a custom block's BlockState JSON is generated based on data from the front end. Same can be used for .java files.
#MCModMaker
This gets more complicated when the template can change based on the data, but the premise is the same. I'm using JsRender right now for the templating.
Working on a texture picker. Choose from any uploaded texture to insert it. Here it is being used to select a texture for a new modded block.
#MCModMaker#Minecraft#MinecraftModding
Just learned about pixelated image rendering in css. This is very helpful as now I can scale up 16x16 texture previews to any size and retain the pixels!
#mcmodmaker#css