Joined May 2024
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13 May 2024
Enough is enough. Time to liberate game mods. DEG Mods. Currently under development. degmods.com/about Funding campaign: geyser.fund/project/degmods #gaming #gamemods #freeGameMods #degmods #nostr
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We've added this point, months ago, among others, as part of the "Terms of use" for the discord/ts/matrix alt, that's being tested right, with a "I understand" button. Seems like this is a good time to share this particular point as a post. Feedback is always welcome.
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This represents most (if not all) sites for the past 10-15 years, & is still happening with current & new platforms. We got tired of these behaviors repeating throughout history, which is why we built what was needed, and continue to improve it and develop new solutions as well
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With that said, we fixed a bunch of issues related to file uploads and with post publishing on DEG Mods. Opening mods while on the site should also be noticably faster now, and improved the image verification flow (so you'll know if the image host tampered with uploaded images).
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A reminder that, so far, for the modding scene, DEG Mods is the only game mod platform that can't directly censor, while almost all others (if not all) can and will (and have) directly censored. This statement will be true for website domains, IDs, and soon for a discord alt.
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We've did a bunch of fixes to the deg mods platform/site, which should result in better performance from general speed and less errors/failures in multiple areas, at least better than before. (Took some time from building the discord alt to fix a bunch of these issues)
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With that said, a decent chunk of mods from Feb to March may have not been uploaded properly, as such, expect a fail downloading some of those mods in that time period, and if you're a creator, you may need to reupload again if some of your mods were effected (download to check).
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From what we know / what we're aware of, these are the affected mods
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If you're wondering about the discord/slack/element/ts alternative, about its progress, I'd say it's about 80-90% done, regarding a rough public release. If you're wondering why we're even doing this, it's because DEG Mods needs it (community, marketing, etc), and people as well
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While we try to prevent such issues from happening, as we advance our systems to spread your mod accross multiple different independent servers for redundancy/hinder censorship, it's also good practice to backup ur mods elsewhere & link them in the download section, just in case.
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With these much needed fixes out of the way, we'll continue developing the chat/hub alt and finish it as soon as we can, so we can then start refactoring/rebuilding DEG Mods, applying all of our experience we've gained from other projects to produce a much better platform.
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We would've made a April 1st post about how we've decided to start deleting game mod posts and suspend creators' accounts, but it wouldn't be a convincing 'April Fools'. It's like saying we deleted air from the planet Earth. Factually not possible.
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Since we're nearing the end of development of an experimental Discord/TS/etc proper freedom alt, with most of the bells & whistles (aside from voice/video), what are your 'I wish Discord had...' or 'I wish TS removed this...' etc? So we'd keep it in mind & potentiall add/adjust.
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The cost of freedom freedom is responsibility. Nostr-style accounts and activity, is actually a better UX experience than traditional flows, but the cost with that is learning about it (with a really really good tutorial, for most people that'll be a 5 to 15 minute experience).
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With that said, we'll try our best to make higher and higher quality guide videos and best practices. The way u get past the friction of adoption is u make products with such high value that users won't see the learning part as friction but determination (ex: Steam in the past).
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Aside from that...
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If you're wondering what you'll be working with: - Ratio is 16:9 - Assumption is as the screen gets small in height and width, more of the art will get cut off from the left and top side, so core are highlight/focus should be around the bottom right area. - Artist area: bot-left
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Replying to @TheDarkEnjoyer
Yes. Internet money is the final answer, but most people, currently, don't use it. The solution is as you mentioned, but that has its own set of issue in terms of UX as well. What's the proper solution that we're building? To have a platform, but being a financial middleman.
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Dang... typo of missing a very important word. Correction: "...but WITHOUT IT being a financial middleman."
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The DEG Mods domain, degmods.com, is now potentially under threat of suspension, as a result of an unjust demand from the New Zealand government to take down a particular mod. The specific demand: "You must remove, or prevent access by the New Zealand public to, the online publication as soon as is reasonably practicable after receipt of the notice and no later than Wednesday, 25 February 2026 5.00pm NZST." We have received this demand on the 26th, a day after than the requested deadline to take down the game mod post. This would mean that it have been impossible to have completely complied with said unjust demand to begin with. Also, considering their statement of "prevent access by the New Zealand public", it would be reasonable to assume and expect that they should block access to the game mod post link, or even the whole site, themselves, not to unjustly demand us to do so. Considering their demand and reasoning, they seem have failed to take action of protecting their citizens of what they deem they need protection from by simply not blocking the link. The mod in question is definitely horrible, one that is a recreation of sorts of a real-life event, however, from what we can tell (if we're not mistaken), it does not expose information of real people that would directly lead to the harm of real individuals. It seems to be no different than any other game or mod that has represented real events from human history. We would usually not take moderative action against this mod post, as DEG Mods is not under the jurisdiction of where the demand is coming from, however (and keep reading, this scenario was accounted for), to continue having the degmods.com operational, the mod post will be hidden/marked/blocked from initial viewing/access, if it hasn't already, however, we do not have the power to delete it, because of the nature of what we've built with the infrastruture we've utilized, as such, users can easily bypass such moderational efforts and still able to view the post, either on the site via a settings toggle, another site with different moderation standard, or locally by downloading the site and accessing it without needing a domain (this would be done by more technically knowledgable people, but we'd also make this easy for normal people as well down the line). With that said, if even after this they would still consider this to be not enough of a moderation effort, even though we've done what we can reasonably do considering the technology used, and the domain does get unjustly taken down as a result, in terms of retaining a "vist the DEG Mods website" experience, we have been working on an alternative permanent solution to the ICANN-DNS domain problem in inticipation of such scenarios, where one could acquire not only a domain, but a Top Level Domain (TLD), at incredibly low cost, no conflict of interest in this protocol, done in a permissionless and decentralized way as it grows, with a censorship-resistance property. Meaning after you acquire a TLD for a few cents to a around a dolar (no recuring payments, no expiration), no one is able to take down any of its domains but the owner of it, have many domains at no additional cost, and you don't need anyone's permission to do any of this. (You can see a demo of this in-development freedom domain system as a reply to this post)
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Here is an early look a new protocol, DNN, that allows you to have what could be considered freedom domains.
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This is where we've been spending a lot of our time on since the last DEG Mods update, while we could have spent it on improving UX and adding more systems and features, which we will of course, all of it wouldn't have mattered if we didn't spend time on build censorship-resistant and permissionless infrastructure. So this may take more time that people would have liked, because of situations like this, it was definitely worth the time and effort spent on creating such systems so that attacks of such nature wouldn't matter, and all operations continue normally. Aside from this, we still have other solutions to share that'll also be a core piece to DEG Mods and other platforms such DEGA @degastorex and other solutions, that we'll share once they're ready.
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If you're wondering what other decentralized, censorship-resistant, and permissionless projects are being built using the same tech we use for game mod publishing, providing the highest level of freedom possible, here’s one of them for mobile app publishing.
🚀 Zapstore for Android 1.0.0 now available! The most open app store in the world just got better. Major UX refresh. Silent background updates. App Stacks and bookmarks. More security and performance improvements. Update from Zapstore, or download at zapstore.dev
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