Joined December 2006
1,497 Photos and videos
Dan Thomas 🚐 retweeted
Should you make a Winter Holiday update for your indie game? 🧐 Will your community return for festivities? πŸŽ…β„οΈ Let's look at some fabulous examples from @PounceLight, @TravRestGame, @SandCastlesSt, @DigVRgame and dive into the numbers to decide! πŸ”—πŸ‘‰ impress.games/blog/best-indi…
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If you're releasing a game in 2025 and are overwhelmed with the prospect of having to tackle creator outreach... πŸ‘‡πŸ‘‡πŸ‘‡
OMG! @impressgames has been awarded funding to develop Launchpad – a creator discovery & outreach tool for indie #gamedev-s! πŸš€βœ¨ A free Early Access programme starts today! πŸ†“ πŸ™Œ If you're launching a game in 2025, apply below and I'll be in touch! πŸ˜‡ forms.gle/4mv6GoXbvgCbVmU76
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The crossover you never knew you needed @NinjaTheory @PowerWashSim #Halloween
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Leaving my field and heading to Guildford on Friday to deep dive all things @ApparanceUK with @ga5p0d3 followed by some spooky Halloween funsies πŸŽƒ If anyone's about and wants a #ProcGen nerd out, give me a shout. Might even treat you to a spooky pumpkin-spiced latte!
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πŸ‘€ I’m looking for Indie devs/pubs/marketers releasing in 2025, I have something super stealth and VERY cool to invite you to... Who do I/should I know? If that’s you, say hi (reply or DMs are open) RTs and rec's appreciated πŸ™
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I *think* I'm just about on top of this now. If you reached out and haven't heard from me, it's because of Twitter's barmy messaging rules because I'm not verified/premium 🀷
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I've not been active on Twitter for a long time, because all it showed me was ads and anger. The past few days, being connected to so many #IndieGameDev folks has been a real welcome palette cleanser. I've seen so many cool games that weren't on my radar πŸ₯³
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I was expecting like 20 people to notice this. I've got 90 replies and a similar no of DM's 🫠 Just to temper expectations, this IS cool and I'm hyped for it, but I'm not giving away wads of cash or anything. We just wanna help lil games get noticed, and this'll help. Back tmrw😴
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Oof, I stupidly posted this in multiple places and it's getting better reach than I'd expected πŸ˜… Bear with me peeps, I will get back to everyone. If you don't have DMs open, you'll need to follow me, soz.
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Dan Thomas 🚐 retweeted
#SteamNextFest can be overwhelming for a lot of indie game developers... ...but does it have to be? πŸ€– I build marketing tools like Coverage Bot to help on the community-side! πŸ’š #indiedev #gamedev
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Me: Hey @ga5p0d3, #gamedevs keep asking about artistic and level design control with #ProcGen. What can we do about that? Sam: Give me some @KenneyNL assets and hold my beer...
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How it started:
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Dan Thomas 🚐 retweeted
Huge thanks to everyone who joined us for the IMPACT! Pitch Up! Practice event in Bristol this week! πŸ’œπŸ‘ Pitching to publishers can sound scary, but we hope we were able to give you the right support to nail it and showcase the best of your project! πŸ’ͺ #IndieGameDev #indiegame
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We've been discussing artist control within procedural systems *a lot* lately. This will be a fun one to follow πŸ‘‡ #GameDevelopment #UnrealEngine
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From many conversations with indies, pitching & funding is consistently the biggest mystery. So some friends have offered to lend a hand and give some brave devs live feedback on their pitch at our next event πŸ‘‡
πŸ“’ Introducing: IMPACT! Pitch Up! πŸ“’ A new event to help #indiedevs practice, learn and improve on their pitch processes. βœ¨πŸ’œ A consequence-free pitch-practice event to get feedback from publishers on your game pitch! πŸ™Œ Register your interest: πŸ‘‡ forms.gle/ZTtLYHqu7E3SN72p7
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