Joined November 2022
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Introducing #Rodin Gen-2.5🚀 🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures. 1️⃣1M-poly in 4s 2️⃣Adaptive thinking effort - just like LLMs 3️⃣3D-native textures, no blind spot 4️⃣Batch up to 10 results 💥Manual BANG to Parts & more... 🚨$1 for first mo!
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Hyper3D by Deemos retweeted
Indie Game Developer @alexfredo87 combined Rodin Gen-2.5 Extreme-High tier with a custom Skin Shader, and it achieves really impressive results.
Introducing #Rodin Gen-2.5🚀 🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures. 1️⃣1M-poly in 4s 2️⃣Adaptive thinking effort - just like LLMs 3️⃣3D-native textures, no blind spot 4️⃣Batch up to 10 results 💥Manual BANG to Parts & more... 🚨$1 for first mo!
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Hyper3D by Deemos retweeted
Claude Fable made this game with Rodin Gen-2.5 in a one-line prompt. The most exciting part is, it did not use BANG to Parts skill; it split the model to make animations by itself🤯
Introducing #Rodin Gen-2.5🚀 🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures. 1️⃣1M-poly in 4s 2️⃣Adaptive thinking effort - just like LLMs 3️⃣3D-native textures, no blind spot 4️⃣Batch up to 10 results 💥Manual BANG to Parts & more... 🚨$1 for first mo!
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Hyper3D by Deemos retweeted
Your first 3D generation in Leonardo, made simple. Four settings. One clear starting point. Everything else is yours to explore. Try 3D in Leonardo today.
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Hyper3D by Deemos retweeted
Paper Alert🚨#CVPR 2026 🤔 How does a #3D model understand that a guitar should naturally lean against a bookcase like this? 🚀Introducing PARSE: a framework for procedurally generating spatially grounded 3D scenes from part-level relational descriptions. More details👇
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Hyper3D by Deemos retweeted
I’m testing Rodin Gen-2.5 Extreme-High and its 12K texture with a custom skin shader I created. The result is pretty good. @DeemosTech
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Paper Alert🚨#CVPR 2026 🤔 How does a #3D model understand that a guitar should naturally lean against a bookcase like this? 🚀Introducing PARSE: a framework for procedurally generating spatially grounded 3D scenes from part-level relational descriptions. More details👇
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(3/4) To support spatial reasoning, we built PARSE-10K—a dataset of 10,000 indoor scenes with detailed part-level annotations. It helps VLMs better understand spatial relationships and generate more realistic 3D scenes.
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(4/4) 🔍Paper: arxiv.org/abs/2603.07704 🌍Project Page: otanaaa.github.io/PARSE-proj… 🚀Coming Soon to hyper3d.ai
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Hyper3D by Deemos retweeted
Rodin Gen-2.5 by @DeemosTech is now live in Comfy! Production-scale 3D generation with controllable speed, detail, and texture quality. → Generate 3D assets from text prompts or reference images → Choose generation tiers for different workflows, from fast drafts to extreme-high fidelity → Control mesh density, mesh type, texture quality, and material output → Create 3D-native textures with full-surface coverage and no blind spots Try the link below to the Workflow 👇
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Testing Rodin Gen-2.5 Extreme-High It's so crazy!!!!
Introducing #Rodin Gen-2.5🚀 🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures. 1️⃣1M-poly in 4s 2️⃣Adaptive thinking effort - just like LLMs 3️⃣3D-native textures, no blind spot 4️⃣Batch up to 10 results 💥Manual BANG to Parts & more... 🚨$1 for first mo!
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It’s still under beta, soon available
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Come check out Kinematify at #ICRA2026 today 👀 📍 Hall C, Poster #333 From RGB images or text to high-DoF articulated objects with physically consistent constraints, Kinematify brings 3D generation one step closer to robotics-ready assets. Come stop by and chat with us!
Paper Alert🚨 🤔Generate interactive Asset after BANG to Parts? Introducing our recent work, Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects—export URDF for motion planning, sims & training. 🎮Demo: sites.google.com/deemos.com/… 📖Paper: arxiv.org/abs/2511.01294
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Hyper3D by Deemos retweeted
Rodin V2 on LeonardoAI is seriously strong for 3D assets. One reference image → usable 3D → refine and export ✅
One image is enough You can now turn a single character or object into clean reference angles for a full 3D workflow, without building a long prompt or character sheet Generate the views, move into Rodin V2 on LeonardoAI, and give it real 3D depth from there Let me show you how it works:
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3D Head Modeling Test Input Image from @virtualfilmer
Introducing #Rodin Gen-2.5🚀 🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures. 1️⃣1M-poly in 4s 2️⃣Adaptive thinking effort - just like LLMs 3️⃣3D-native textures, no blind spot 4️⃣Batch up to 10 results 💥Manual BANG to Parts & more... 🚨$1 for first mo!
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🤯Single Image to a Complex #3D Scene. 3D Native Texture is one of the biggest updates in #Rodin Gen-2.5. No more texture blind spots from complex geometry. Preserve the original shading directly from the input image — even Toon Shading.
Introducing #Rodin Gen-2.5🚀 🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures. 1️⃣1M-poly in 4s 2️⃣Adaptive thinking effort - just like LLMs 3️⃣3D-native textures, no blind spot 4️⃣Batch up to 10 results 💥Manual BANG to Parts & more... 🚨$1 for first mo!
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Hyper3D by Deemos retweeted
We interviewed the CTO of @DeemosTech #Hyper3D to learn all about the latest Gen-2.5 version of #Rodin, which includes controllable #3D #AI workflows and Smart Low-Poly topology generation. Full interview: 80.lv/articles/how-hyper3d-r…
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