Went back and completely rewrote collision for this thing, almost 3 years later. I needed everything faster, more immediate, and more dynamic. Getting a lot better as a programmer than when I wrote this initially lol.
Hi Twitter... have a video update for once, after all my talk about tech, optimisations, bugs, etc.
Perfectly seamless portals with accurate physics, rendering and collision.
Long objects half sticking through double sided multi-entry portals... who needs that? Me, apparently!