Updated (version 2!) HomeTeamGameDev games demo reel. Check out what we've been up to the past 5 years, and hear directly from developers about what being in HomeTeam is like: youtube.com/watch?v=KbtFdA_h…
Our #gamedev podcast and our game development online practice program are still going strong (...27 remote team games released in 2020 on 2-6 month schedules, 28 in 2021, 35 in 2022, 25 in 2023, a bunch already this year) but we're in the process of moving fully to the other site
ALT post by this account on bsky as hometeamgamedev.bsky.social text says Getting set up to use this bsky account more! Check out our 200 #gamedev
interviews since 2015 free at hometeamgamedev.com/podcast/
We're also syndicated on Spotify, Stitcher, Deezer, PlayFM, Apple Podcasts, and Amazon Music / Audible
Chats with most people below are live, some are still in queue then there are two grids of faces attached for full alt text of those visit https://bsky.app/profile/hometeamgamedev.bsky.social/post/3l3fyjebm2q2s
"greebling" is truly one of life's sweet pleasures.
today on a @hometeamgamedev project I used a triplanar shader on random-sized cubes (UVs are world coords so no stretching) that I setup to be a kind of unreal terrain "foliage" lol! now we can mass-spraypaint them EVERYWHERE!
we're making a cool turn-based war strategy tactics game at @HomeTeamGameDev and it is slowly coming together! #gamedev#html5 today I implemented a tile highlight effect and drew some mountains
I'm really proud of this awesome superhero game we just finished making at @HomeTeamGameDev ! Made by a dozen people in unreal over a period of five months.
- you are Captain Stardust
- save the city from evil!
- help deliver pizza!
- throw cars around!
chaoticplay.itch.io/captain-…
created something cool today at @HomeTeamGameDev!
blender project that displaces a cube-sphere (nice UV coords: no pinching at poles) via a noise modifier which uses the pos of an "empty" blender object as the "random seed", so you can move it around to generate infinite rocks
I've said it many times before but I love starting each week with a nice relaxing coffee and the @HomeTeamGameDev progress report videos for each project I am helping out on! lets me plan the week ahead and see all the cool #gamedev everyone else did last week!
ALT a trello board: hometeamgamedev.com progress report video screenshot
ALT hometeamgamedev.com progress report video screenshot showing an arcade game
ALT explosions and gui elements: hometeamgamedev.com progress report video screenshot
we're working on a gauntlet-like at @HomeTeamGameDev right now!
we need red warrior, green elf, blue wizard etc so I
just setup a generic topview avatar that exports to spritesheets! time spent on a good workflow now will save tens of hours later. look how fun this is already!
ALT moving layers around on a sprite of a green archer with an orange feather in their cap
Checkout Alpine-Alsphalt A fast paced simcade racing game taking place in the Alpine Mountains! with @HomeTeamGameDev a game led by Patrick Moffet patrickmoffett.itch.io/alpin…
just coded the classic Gauntlet exit animation for a new js game I'm helping make at the @hometeamgamedev community!
always loved that spin and fade to black, it was like falling into a wormhole. I can almost hear the arcade sound effect #gamedev
Here I am an #cellbio2023 presenting my research on how to teach game design students how to make science games. @BissoRafael you are such a fantastic collaborator!
We're one of the longest-running consistent podcasts (since summer 2015!), interviewing #gamedev about their career paths and advice for upcoming people hometeamgamedev.com/podcast/
Also syndicated on Spotify, Audible Podcasts, Deezer, PlayerFM, Apple Podcasts
Recent guests include:
ALT Dr. Melanie Stegman, curly haired woman smiling and wearing a hoodie and jacket by a crowd
ALT Ryan Ike, short haired fit guy wearing glasses with a dog on his lap as he sits focused on a laptop with his hand on the mouse
ALT Playfully serious looking man, Mike Mika, dressed in a tuxedo with an important golden award trophy next to him (golden globe, maybe?) but also a can of spicy looking pringles chips in his hand, looking off to the side with his arm over the back of the couch
ALT Anya Combs, woman with intensely red hair, large clear framed glasses, nose piercings, headshot appears to be indoors but not much of the background is visible
Shoutout and love to the many guests we've had over the years visit the HomeTeam GameDev Podcast!
A couple visits aren't released yet, find the rest at: hometeamgamedev.com/podcast/
Or you can look up our show syndicated on Spotify, Audible Podcasts, Deezer, PlayFM, & Apple Podcasts
ALT photos with 84 names and roles, first 1k characters: Sarah Scialli:Outer Wilds Producer
team member
Akash Thakkar:Sound Designer, Biz Educator
team member
Tarja Porkka-Kontturi:Global Game Jam Comms Director
team member
Jon Paquette:Spider-Man (PS4) Lead Writer
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Xalavier Nelson Jr.:Dog Airport Game
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Dave Taylor:Original Doom, Quake
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Jongwoo Kim:Kitfox Games Cofounder
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Anya Combs:Games Consultant, Crowdfunding Pro
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Benson Russell:Designer, Last of Us
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Leonard Wedderburn:VR/AR, Professor
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Chris Crawford:GDC Founder
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Monica Fan:Freelance Designer, IGDA
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Robyn Gray:VR Company Founder
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Anton Hand:H3VR (Hot Dogs, Horseshoes & Hand Grenades)
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Khevna Shah:Girls Who Code, Curriculum
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Joe Fielder:Bioshock Infinite Writer
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Alan Dang:Killer Queen, Funktronic Producer
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Katie Powell:Educational Games Design & Code
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Vilas Tewari:Indie S..