Really please with my progress on our NPC system. It's completely modular for adding behaviours, including animations, physics, object avoidance, and everything to make this world feel alive.
This level of detail for the trampolines wasn't strictly necessary, but I’m a stickler for believability. Still, it’s a straightforward system for determining anchor points and flexion, offering full customization.
Snootville is finally complete! Over the next few days, I’ll be sharing some of my favorite visuals from different angles, showcasing the moments I love most. Every asset was crafted by hand—I've painted every detail with care, from each flower to the tiniest gills on the mushrooms. I’ve poured my heart and soul into every aspect of this design!
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There are a few bugs with the camera, but the way the snoot slams and bounces off angles feels just right. It was the perfect opportunity for these precision platforming sections.
There really is something so satisfying about modular assets. I always get the nostalgia for toy sets.
But here are the new mushrooms and bramble assets ready for importing into Snoot!
Designing wallpapers and interiors specifically tailored for snoots, I aimed to create furnishings that are not only comfortable but also practical for a snoot.