Aurora Battle Princess, Seraph Clearlight
Brandt Gate - <Human>
"Do you... really think you can still escape?"
[ACT][VC/RC][1/Turn]:COST [Soul Blast (1)], choose 1 of your opponent's rear-guards, and imprison it in your prison. If you did not imprison a card, your opponent chooses a card from their drop, and imprisons it in your prison.
[AUTO][VC/RC]:When this unit attacks, if 3 or more of your opponent's cards are imprisoned in your prison, this unit gets [Power] 10000/drive 1 until end of battle. Then, at the end of that battle, if this unit is on (RC), put this unit into soul, and draw a card. {Gaining drive on RC will not allow it to perform drive checks. Putting to soul is mandatory}
[AUTO]:When this card is Soul Blasted for the cost of your vanguard's ability, you get "When your opponent would call a unit card by the ability of your prison, that unit's [AUTO] abilities do not activate from that call." until end of your opponent's next turn.