Graphics, Raytracing and Machine Learning on Apple Platforms

Joined January 2025
226 Photos and videos
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I worked on this! I hope you guys enjoy it :)
Stories fade. Legends are retold. Rayman Legends Retold launches October 1, 2026. Pre-order now!
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Amélie Heinrich retweeted
Programmers in game studios use AI coding tools. Not all of them yet, but it's getting popular lately. Gen-AI in concept art is very common. Artists paint modifications on top of AI generated image. Photoshop has various AI tools nowadays (context aware fill being one of the first). Translating text and dialogue to different languages is often done with AI. In rendering side, big studios have been talking at SIGGRAPH about their AI based light probe placement and probe/texture/material compression algorithms. AI based terrain generation and prop placement exists in big engines. DLSS from Nvidia is well known AI upscaler. DLSS5 adds gen-AI to the mix, etc, etc. There aren't many games left with no AI used in their production.
Somehow I doubt the terminally online grifter who's had nothing to do with the games industry for decades knows what "all games studios" are doing. Maybe if he used AI, he'd finally be able to release whatever his scam geme is called.
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Amélie Heinrich retweeted
after a decade in the same place you get bored, and I've decided to look for other opportunities now that I've finished the launch of N1X and my next / last project is slated to release within a couple of months. If you have openings for a top notch systems / perf engineer, DM me
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Fixed low battery mode on iOS Include audio when recording on macOS New neural rendering sample MetalFX denoiser and tools in HUD Metal4 Swift 6.4 How WWDC26 got me moving
FINALLY!!!!!!!!! In macOS Golden Gate 27 you can now record your screen WITH system audio. 🤯🤯🤯 We’ve been asking for this simple feature for years! 🙏 #WWDC26 Credit: u/Annual-Ninja1370
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And with that, my days as a premium subscriber are over……
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Amélie Heinrich retweeted
Some incredible things are happening on the art side of twitter #backrooms
the sun
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Amélie Heinrich retweeted
Regardless of what I say about AI, somebody always considers my post overly negative or overly positive. It's a polarizing topic for sure. If you are in the middle, everybody hates you on both sides. I have a pragmatic view about AI. It's a good tool, but it needs a lot of micro-management to be viable, and even then it often frustrates me. Still I use it because it improves my overall productivity. But the quality is slightly worse, even with constant micro-management.
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Amélie Heinrich retweeted
Go behind the scenes and learn from CD PROJEKT RED how Cyberpunk 2077 came to Mac, setting a new standard for AAA gaming on macOS: developer.apple.com/videos/p…
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Amélie Heinrich retweeted
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Very happy with the sessions Apple is pushing out in WWDC 2026. The Metal related ones so far are very good! I wish the CP77 one was a bit more technical but oh well
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Maybe one day I'll be in one of those videos...
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Amélie Heinrich retweeted
Check out this session to explore how to work alongside your AI coding assistant to adopt Metal 4, integrate MetalFX, and tune your game for Apple hardware. Also, find out how agents can autonomously troubleshoot GPU rendering issues using Metal tools. developer.apple.com/videos/p…
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Amélie Heinrich retweeted
I'm happy to share my latest blog post. In this post, I document how I implemented forward-mode automatic differentiation in my custom shading language and used it to drive mipmap selection in my offline renderer. agraphicsguynotes.com/posts/…
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Amélie Heinrich retweeted
Nintendo announcing a new Zelda and 3D Mario to counter Xbox and Playstation's game reveals
Join us on June 9 at 7am PT for a #NintendoDirect followed by Nintendo Treehouse: Live! The Nintendo Direct will be roughly 50 minutes and Nintendo Treehouse: Live will be 95 minutes. Watch here: ninten.do/6010v5TG2
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Amélie Heinrich retweeted
macOS 27 brings 3 new Metal command-line tools. Now you can capture, debug, and analyze the performance of your Metal app seamlessly from your favorite coding agents, scripts, or terminal. Learn more about these tools in developer.apple.com/videos/p… and developer.apple.com/videos/p…
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Current findings of Xcode macOS 27 for Metal developers: 🧵
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MetalFX temporal denoiser scaler now works with Metal4. Temporal scaler breaks with API validation if you output to the CAMetalDrawable though so just keep it off
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Things I would like for the next update: - Better Metal4 ICB debugging stability (no crashes, doesn't get eaten by shader validation) - Copy from buffer/texture to tensor and copy from tensor to texture/buffer - Fixed indirect TLAS/BLAS build on Metal4 - GPU debugging agent inside Xcode
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