Super nerdy YouTube videos about gaming, computers, and more.

Joined December 2014
438 Photos and videos
Widescreen CRT isn't a real CRT. Real CRTs have a 4:3 aspect ratio. Yeah. I went there.
This may suprise some of you, but the FW900 doesn't even make my top 10 list for Best CRTs.
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5,564 words is gonna have to do it. It is Go Time.
Next episode’s script is 6,000 words. Oof. I’ve gotta get that down.
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So after all that… I think the flywheel belt is the wrong size.
OK. Kinda getting there. Need to make adjustments. Losing high frequencies, but overall pitch and speed are “OK.”
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OK. Kinda getting there. Need to make adjustments. Losing high frequencies, but overall pitch and speed are “OK.”
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Next episode’s script is 6,000 words. Oof. I’ve gotta get that down.
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Ok. Back at it after a week away. Belt 3 of 3 in place for tape counter. The ejection dampening cylinder… thing fell out while working on it a couple of weeks ago. Had to unscrew the mech and get it back into place without the belts slipping off the pulleys. Whew.
Alright. Well…
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Go smell a bookstore.
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I think I found three off-by-one bugs in the game I am investigating, and that’s super exciting. Because code. Finding bugs and fixing them is more fun than writing code and making them. There. I said it.
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Alright. Well…
“Change the belts on your cassette deck,” they said. “It’ll be easy,” they said.
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“Change the belts on your cassette deck,” they said. “It’ll be easy,” they said.
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I joined Ron of Ron's Computer Videos to talk about Big Box PC Games. Just a fun, casual conversation about collecting games with a bit of story telling. Give it a watch! youtube.com/watch?v=fz3Plq_X…
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Also - I have no idea why my final fantasy video post has a little star with “made with ai” on x. That’s funny.
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Displaced Gamers retweeted
Ever wonder how Final Fantasy gets the numbers you see during battle? How do your stats contribute to physical attacks? Are there any bugs in the game? (spoilers: uhh... yeah) Behind the Code has finally reached Final Fantasy. Enjoy. youtu.be/O_CLnBCgJks
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Less than eight hours away from the next video. You might just say that this is the Final countdown.
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Displaced Gamers retweeted
Found an error with the 2nd Wily skull in Mega Man II, that appears on Dr. Wily's Castle. While I was porting everything over to the SNES, I noticed the left eye of the skull was missing a portion of it's yellow eye. I then discovered that the developers had the tile id going to the wrong OAM buffer address for it to be displayed. I sniffed around the Cutting Room Floor to see if this has been already discovered, and it hasn't. Hurray for me!🙂 ROM address $35AC9 in both Mega Man 2 & Rockman 2, has STA $02F5 (8DF502), when it should be STA $02E5 (8DE502). Check out the image below to see. 🙂 @ak_blueprints
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Displaced Gamers retweeted
I did a speedrun of Glass Joe on the newly discovered prototype of Punch Out! It doesn't play any audio though, so I ended up doing a complete restoration of the audio using very advanced tech. Please hear the tech you won't regret the tech. youtube.com/watch?v=C9FjUdML…
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When your sports card hobby and your video game hobby cross paths…
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Displaced Gamers retweeted
Here is my parallax scrolling engine that i've implemented, into my Mega Man II port on the Super Nintendo. For vertical scroll, I simply have bg1 $210E sent to bg2 $2110 so they match. Right now bg2 is simply a manual paste of tiles into the SNES vram, tilemap is 64x32. Just imagine what this will look like with updated gfx and cgram down the road. Enjoy my playthrough. 🙂
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If strikes != 2 && pitchResult == “Foul” then strikes Last night during the Red Sox @ Astros game, the home plate umpire forgot the count and thought it was 1-2 after the third strike. With the batter still up after strike 3, the MLB Gameday software just… kept going.
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