I guess what really bothers me is that the Master Chief of Halo: Combat Evolved is not a blank slate. He's a bleakly charming, ironizing man-child in a cyborg frame. Back when he was (as the original manual attested) "the last SPARTAN-II," he was characterized as a somewhat dopey, if extremely jacked *everyman* who could just as easily be convinced to turn the ignition on Halo's Galaxy Killer (by Spark) as save the universe (by Cortana, whom we must remember is the guiding sprite who ascertains all of Halo's unknown truths and ultimately architects the third act), provided the universe would brook saving through the expenditure of thousands of bullets. Balking at the frightened soldier in the pod is the second, miniscule character beat we get for poor Chief in CE (after speaking with Cortana and Keyes on the bridge), and it has now been replaced by the Lantern-Jaw McSensitive schtick from Halo 4–6. We have erased a key character flaw—his inability to meaningfully relate to unmodified humans—and replaced it with the misshapen, no-laughs heroism of the 343 era. If you think about it, Chief's preference for the company of his computer and his lack of real friendships beyond other Spartans (before it was decided that Johnson was his bosom buddy), puts him decidedly in chud territory
we have now canonized the woeful misreading of the escape pod scene. Chief laying a hand on the shoulder of the Marine is not, as some like to contend, a meaningful reassurance (which would be cruelly dishonest), but a bleakly comic "attaboy." he has no words to minimize the likelihood of this poor soldier's impending death. it's meant to be paltry comfort, from which we'll extrapolate Chief's awkward superhumanity; he has good reason to think *he'll* live. He doesn't even sit down. The rest of these guys...