โSpiky blue hair and eyes.
โEarring and necklace.
โHated by law enforcement.
โFandom simps them.
โGame took years to actually take off in the west after its initial Japanese release.
Checks out: Erik Dragon Quest and Van Trails are the same person (confirmed in Kai)!
In hindsight it's kinda funny that for a while a complaint I had for the Zelda series was that it felt like every game wanted to fall back to OoT and not much else only for my 2nd favorite to be a game that just heavily calls back to OoT a lot lol.
More information on Final Fantasy Resonance:
- Concept is "What if Final Fantasy stayed 2D pixel art"
- Decided on HD-2D midway in development
- Customization influenced by Final Fantasy V
- Each character has unique characteristics like Final Fantasy VI
- Tried to achieve the impact of Final Fantasy VI
- All side-quests are newly written
- Battle system is deep and engaging. Button mashing won't be effective.
- Playtime: 30-40 hours (main scenario), 80 hours with extra content
dengekionline.com/article/20โฆ
I am begging Monolithsoft to NOT patch all the ways of getting out of bounds in Xenoblade 2 because most are super hard to find even by accident and it's genuinely just so fun to explore WAAAY beyond where you're supposed to in a game like this.
Especially when you can just fall into the final boss room after the most insane wall clip ever and then carefully circling around a huge OoB area lol.
I hope Xenoblade 2 gets a lot of QoL improvements like quest tracking path that the other games after it got. It'd be such a huge improvement over that dumb arrow lol.