Players, we’re back with more fixes! ❄ After our first patch, we’ve been paying close attention to your feedback — and in Version 1.0.0.2, we’re rolling out another round of bug fixes and performance optimizations to make your journey through Oglanbyen even smoother.
We’ll keep listening and improving, so stay tuned for future updates!
👇 Bug Fixes & Optimizations in this patch:
Bug Fixes
●Fixed a bug where medical syringes were consumed even when the protagonist was at full health
●Fixed an issue where opening the menu at the end cutscene of Chapter 1 could cause the player to fall outside the map
●Fixed an issue where respawning at the second save point in Chapter 1 could cause the player to fall outside the map
●Attempted to fix an issue in Chapter 4 where enemies failed to spawn after opening a door
●Fixed an issue during the Chapter 1 chase sequence where jumping into a hole could cause the player to get stuck inside a table
●Fixed an issue where players could infinitely collect supplies before the Chapter 2 boss fight
●Fixed an issue where enemies failed to pathfind inside the elevator shaft in Chapter 2
●Fixed an issue where items could be picked up through walls in certain rooms
●Fixed an issue where approaching the BIOLAB door and SPECIMEN ROOM door in Chapter 2 could prematurely trigger voice lines
●Fixed subtitle jittering and ghosting issues
Optimizations & Improvements
●Optimized movement controls and fixed movement offset issues
●Adjusted the default activation rules for the blackout vignette; immersive mode no longer enables it by default
●Iterated and improved the chainsaw usage tutorial
●Optimized the sound effects when breaking locks to improve feedback
●Optimized the climbing height at the final climbing point of Chapter 1 to make it easier to grab
●Optimized the UI text in the comfort settings selection screen
●Optimized the triggering rhythm of prologue dialogue and resolved overlapping subtitle issues
●Optimized the puzzle guidance in Chapter 1; altar text now includes clues
●Adjusted enemy trigger positions on the second floor of Chapter 1 to prevent enemies from standing idle
●Optimized animation logic during crew conversations in the prologue corridor
●Fixed an issue where NPCs in the prologue lounge had no lip-sync or facial expressions while speaking
●Fixed volume levels for chainsaw startup, attack, and idle sounds
●Fixed lock-breaking sound effects
●Optimized landslide sound effects in Chapter 1
●Optimized footsteps sound effects on the upper level of the Chapter 1 sewer
●Improved performance when switching hallucination scenes in the prologue
●Fixed missing scenes and props in parts of the prologue, Chapter 1, and Chapter 2
●Optimized facial expression animations in Harald’s holding room in Chapter 1
●Optimized facial expression animations in Harald’s fuse room in Chapter 1
●Optimized Igor’s lip-sync animation at the back door in Chapter 2
●Added an anti-aliasing toggle (off by default) to improve frame rate by 10%–20%