Round two, electric boogaloo.
Still chasing a few bugfixes and adjustments, but hopefully this continues to address specific pain points y'all are having, as well as outliers we're seeing in our data.
Keep runnin', gamers ๐๐โโ๏ธ๐โโ๏ธ
Runners keep runninโ - new balance tweaks & bug fixes coming in hot ๐ฅ
These changes aim to keep the Chaos Exploder Rifle in check, while giving other Shotguns a chance to shine too. Consumables & utility items have had a drop rate pass, and bugs with Vending Machines & Supply Drops are fixed. Take a look:
BALANCE
๐ถ Chaos Exploder Rifleโs explosion damage to environment and players, explosion radius, fire rate, and headshot multiplier are reduced. It now equips faster.
โซ Maven Auto and Extending Focus Shotguns damage increased.
โ๏ธ Chug Jugs and Vault Keys are less common.
โ๏ธ Brick-A-Bunkers are more common.
FIXES
๐ฐ Fixed Vending Machine prices in Build Zero Build.
๐ Fixed an issue causing WAAAAAYYY too many Midas Floppers to drop (sorry anglers).
๐ฆ Adjusted drop rates for consumables and you will always find shields in rare ammo boxes.
๐ Supply Drops should no longer be empty in Competitive.